CreateVehicle

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Reason(s): Outdated Example


This function creates a vehicle at the specified location.

Syntax

vehicle createVehicle ( model, x, y, z, [rx, ry, rz, string numberplate] )

Required Arguments

  • model: The Vehicle IDs|vehicle ID of the vehicle being created.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • rx: A floating point number representing the rotation about the X axis in Degrees.
  • ry: A floating point number representing the rotation about the Y axis in Degrees.
  • rz: A floating point number representing the rotation about the Z axis in Degrees.
  • numberplate: A string that will go on the number plate of the car (max 8 letters). This is only applicable to cars.

Returns

Returns the vehicle element that was created. Returns false if the arguments are incorrect, or if the vehicle limit of 65535 is exceeded.

Example

function onPlayerChat ( player, chat )
  if ( strtok ( chat, 1, 32 ) == "!createhydra" ) then
    x, y, z = getPlayerPosition ( player )
    createVehicle ( 520, x + 5, y, z, 0, 0, 0 )
    outputChatBox ( "You got a hydra", player )
  end
end

See Also

GTASA IDs (vehicles, weapons, weathers, characters, colors): http://info.vces.net/ (Special thanks to Brophy and Ratt for making these lists)