GetElementAlpha: Difference between revisions

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{{Server client function}}
{{Server client function}}
__NOTOC__
__NOTOC__
This function returns the alpha (transparency) value for the specified [[element]]. This can be a [[player]], [[ped]], [[object]] or [[vehicle]].
This function returns the alpha (transparency) value for the specified [[element]]. This can be a [[player]], [[ped]], [[object]], [[vehicle]] or [[Element/Weapon|weapon]].


==Syntax==
==Syntax==
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int getElementAlpha ( element theElement )
int getElementAlpha ( element theElement )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[element]]:getAlpha|alpha|setElementAlpha}}


===Required Arguments===
===Required Arguments===

Latest revision as of 22:53, 1 January 2015

This function returns the alpha (transparency) value for the specified element. This can be a player, ped, object, vehicle or weapon.

Syntax

int getElementAlpha ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:getAlpha(...)
Variable: .alpha
Counterpart: setElementAlpha


Required Arguments

  • theElement: The element whose alpha you want to retrieve.

Returns

Returns an integer (0-255; 0 = transparent) indicating the element's alpha, or false if invalid arguments were passed.

Example

Click to collapse [-]
Clientside example

This example outputs whether the player is invisible.

function amIVisible()
	if getElementAlpha(localPlayer) == 0 then
            outputChatBox("I'm invisible")
        else
            outputChatBox("I'm not invisible")
        end
end
addCommandHandler ( "amivisible", amIVisible )

See Also