GetElementAlpha: Difference between revisions

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int getElementAlpha ( element theElement )
int getElementAlpha ( element theElement )
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{{OOP|This function is also a static function underneath the Element class.|[[element]]:getAlpha||}}
{{OOP|This function is also a static function underneath the Element class.|[[element]]:getAlpha|alpha|}}


===Required Arguments===
===Required Arguments===

Revision as of 16:16, 16 August 2014

This function returns the alpha (transparency) value for the specified element. This can be a player, ped, object, vehicle or weapon.

Syntax

int getElementAlpha ( element theElement )

OOP Syntax Help! I don't understand this!

Note: This function is also a static function underneath the Element class.
Method: element:getAlpha(...)
Variable: .alpha


Required Arguments

  • theElement: The element whose alpha you want to retrieve.

Returns

Returns an integer (0-255; 0 = transparent) indicating the element's alpha, or false if invalid arguments were passed.

Example

Click to collapse [-]
Clientside example

This example outputs whether the player is invisible.

function amIVisible()
	if getElementAlpha(localPlayer) == 0 then
            outputChatBox("I'm invisible")
        else
            outputChatBox("I'm not invisible")
        end
end
addCommandHandler ( "amivisible", amIVisible )

See Also