GetElementHealth: Difference between revisions

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{{Server client function}}
{{Server client function}}
__NOTOC__
__NOTOC__
This function returns the current health for the specified [[element]]. This can be a [[player]] or a [[vehicle]].
This function returns the current health for the specified [[element]]. This can be a [[player]], a [[ped]], a [[vehicle]], or an [[object]].


==Syntax==
==Syntax==
<section name="Server and client" class="both" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float getElementHealth ( element theElement )
float getElementHealth ( element theElement )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[element]]:getHealth|health|setElementHealth}}


===Required Arguments===
===Required Arguments===
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===Returns===
===Returns===
Returns a float indicating the element's health, or ''false'' if invalid arguments were passed.
Returns a float indicating the element's health, or ''false'' if invalid arguments were passed.
</section>


==Example==
==Example==
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function showLocalHealth()
function showLocalHealth()
-- get the player's health and output it
-- get the player's health and output it
local playerHealth = getElementHealth ( getLocalPlayer() )
local playerHealth = getElementHealth ( localPlayer )
outputChatBox ( "Your health: " .. playerHealth )
outputChatBox ( "Your health: " .. playerHealth )


-- get the player's vehicle: if he is in one, output its health as well
-- get the player's vehicle: if he is in one, output its health as well
local playerVehicle = getPlayerOccupiedVehicle ( getLocalPlayer() )
local playerVehicle = getPedOccupiedVehicle ( localPlayer )
if playerVehicle then
if playerVehicle then
local vehicleHealth = getElementHealth ( playerVehicle )
local vehicleHealth = getElementHealth ( playerVehicle ) / 10  -- Divide this by 10, as default the denominator is 1000
outputChatBox ( "Your vehicle's health: " .. vehicleHealth )
outputChatBox ( "Your vehicle's health: " .. vehicleHealth )
end
end
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</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
==See Also==
==See Also==
{{Element functions}}
{{Element functions}}
[[RU:getElementHealth]]

Latest revision as of 20:16, 11 August 2018

This function returns the current health for the specified element. This can be a player, a ped, a vehicle, or an object.

Syntax

float getElementHealth ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:getHealth(...)
Variable: .health
Counterpart: setElementHealth


Required Arguments

  • theElement: The player or vehicle whose health you want to check.

Returns

Returns a float indicating the element's health, or false if invalid arguments were passed.

Example

Click to collapse [-]
Clientside example

This example outputs the health of the player who enters the command 'showhealth', and their vehicle's health.

function showLocalHealth()
	-- get the player's health and output it
	local playerHealth = getElementHealth ( localPlayer )
	outputChatBox ( "Your health: " .. playerHealth )

	-- get the player's vehicle: if he is in one, output its health as well
	local playerVehicle = getPedOccupiedVehicle ( localPlayer )
	if playerVehicle then
		local vehicleHealth = getElementHealth ( playerVehicle ) / 10  -- Divide this by 10, as default the denominator is 1000
		outputChatBox ( "Your vehicle's health: " .. vehicleHealth )
	end
end
addCommandHandler ( "showhealth", showLocalHealth )

See Also