GetGarageSize: Difference between revisions
Jump to navigation
Jump to search
m (→Example) |
|||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
{{client function}} | {{client function}} | ||
This function outputs the size of garage. | This function outputs the size of garage. | ||
{{Tip|You can use the useful function [[CreateGarageColShape]] to create the garage colshape.}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 12: | Line 12: | ||
===Returns=== | ===Returns=== | ||
Returns three ''float''s indicating the size of the garage, false if an invalid garageID has been provided | Returns three ''float''s indicating the size of the garage, false if an invalid garageID has been provided. | ||
{{Note|The values returned by this function are sizeZ, sizeX and sizeY respectively.<br>Also, sizeZ considers the garage Z position equal to 0.}} | |||
==Example== | ==Example== |
Latest revision as of 06:04, 3 March 2023
This function outputs the size of garage.
Tip: You can use the useful function CreateGarageColShape to create the garage colshape. |
Syntax
float, float, float getGarageSize ( int garageID )
Required Arguments
- garageID: The garage ID that represents the garage door that is being checked.
Returns
Returns three floats indicating the size of the garage, false if an invalid garageID has been provided.
Example
Click to collapse [-]
ClientThis example adds the command /garagesize <garage ID>
addCommandHandler ( "garagesize", function ( commandName, garageID ) local garageID = tonumber ( garageID ) -- We convert the garage ID string to a number. if ( garageID ) then -- We check if garage ID is valid. if ( garageID >= 0 and garageID < 50 ) then -- We check if the garage ID is 0 and lower than 50 ( there's only 49 garages ). local z, x, y = getGarageSize ( garageID ) if ( x and y and z ) then -- If x and y and z is valid. -- We output the returned values. outputChatBox ( "X: ".. x ) outputChatBox ( "Y: ".. y ) outputChatBox ( "Z: ".. z ) else outputChatBox ( "X, Y, Z values not valid" ) end else outputChatBox ( "Garage ID must be from 0 to 49." ) end else outputChatBox ( "You must write a garage ID" ) end end )
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel