GetGroundPosition: Difference between revisions

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{{Needs_Checking|what's the maximum distance from the player we can check?}}
__NOTOC__
__NOTOC__
This function gets the ground level of the nearest floor level below a point. It is required that the point is near enough to the player so that it's within the area where world map data is loaded.
{{Client function}}
This function gets the Z level of the highest ground below a point.  
 
It is required that the point is near enough to the local player so that it's within the area where collision data is loaded. If this is not the case, an incorrect position will be returned.


==Syntax==  
==Syntax==  
Line 9: Line 11:


===Required Arguments===  
===Required Arguments===  
*'''x:''' A floating point number representing the X coordinate on the map.
*'''x:''' A floating point number representing the X world coordinate of the point.
*'''y:''' A floating point number representing the Y coordinate on the map.
*'''y:''' A floating point number representing the Y world coordinate of the point.
*'''z:''' A floating point number representing the Z coordinate on the map.
*'''z:''' A floating point number representing the Z world coordinate of the point.


===Returns===
===Returns===
Returns a float with the highest floor-level Z coord if parameters are valid, ''false'' otherwise.
Returns a float with the highest ground-level Z coord if parameters are valid, ''0'' if the point you tried to test is outside the loaded world map, ''false'' otherwise.


==Example==  
==Example==  
This clientside function determines if a player is under a ceiling.
This clientside function determines if a player is under a ceiling or not.
<syntaxhighlight lang="lua">
function isPlayerUnderCover ( thePlayer )
--we get the player's position
local px, py, pz = getElementPosition ( thePlayer )
--we'll check for ground level at the player's position, and also 500 units over him.
--if these ground levels match, it must mean there were no obstacles (such as a ceiling) over the player,
return getGroundPosition ( px, py, pz ) ~= getGroundPosition ( px, py, pz + 530 )
end
</syntaxhighlight>
 
==Another example==
This clientside function returns the distance between you and the ground (if there is)
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function isPlayerUndercover ( player )
function getGroundDistance( thePlayer, zHeight  )
--we get the player's position and store it in three variables
local x,y,z = getElementPosition(thePlayer) -- get position
local px, py, pz = getPlayerPosition ( player )
    local groundPosition = getGroundPosition(x,y,z) -- get default ground pos
--if the floor level for the player is the same when we measure it way up (let's say 200 units),
local hit, x1, y1, groundPosition = processLineOfSight(x,y,z+1,x,y,z-(zHeight+0.7)) -- using zHeight get a better ground position
--it must mean there are no obstacles (ceilings) over the player: the function returns false (not undercover)
local distance = getDistanceBetweenPoints3D(x, y, z, x,y, (groundPosition or z)) -- get distance between both positions
if getGroundPosition ( px, py, pz ) == getGroundPosition ( px, py, pz + 200 ) then return false
return distance -- return the distance
--otherwise, there must be an object over him: the function returns true (undercover)
else return true
end
end
end
-- Some cool examples: 
addCommandHandler("gdistance",function(_, amount)
    local distance = getGroundDistance(localPlayer, tonumber(amount))
    outputChatBox("The distance to reach ground is: " .. distance)
end)
addCommandHandler("do_im_flying",function()
    local distance = getGroundDistance(localPlayer, 20)
    if distance > 1 then
        outputChatBox("Superman!! the distance between you and ground is: " .. distance)
    else
        outputChatBox("naah")
    end
end)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Client_world_functions}}
{{Client_world_functions}}
[[ru:getGroundPosition]]

Latest revision as of 05:23, 12 December 2023

This function gets the Z level of the highest ground below a point.

It is required that the point is near enough to the local player so that it's within the area where collision data is loaded. If this is not the case, an incorrect position will be returned.

Syntax

float getGroundPosition ( float x, float y, float z )

Required Arguments

  • x: A floating point number representing the X world coordinate of the point.
  • y: A floating point number representing the Y world coordinate of the point.
  • z: A floating point number representing the Z world coordinate of the point.

Returns

Returns a float with the highest ground-level Z coord if parameters are valid, 0 if the point you tried to test is outside the loaded world map, false otherwise.

Example

This clientside function determines if a player is under a ceiling or not.

function isPlayerUnderCover ( thePlayer )
	--we get the player's position
	local px, py, pz = getElementPosition ( thePlayer )
	--we'll check for ground level at the player's position, and also 500 units over him.
	--if these ground levels match, it must mean there were no obstacles (such as a ceiling) over the player,
	return getGroundPosition ( px, py, pz ) ~= getGroundPosition ( px, py, pz + 530 )
end

Another example

This clientside function returns the distance between you and the ground (if there is)

function getGroundDistance( thePlayer, zHeight  )
	local x,y,z = getElementPosition(thePlayer) -- get position
    local groundPosition = getGroundPosition(x,y,z) -- get default ground pos 
	local hit, x1, y1, groundPosition = processLineOfSight(x,y,z+1,x,y,z-(zHeight+0.7))  -- using zHeight get a better ground position
	local distance = getDistanceBetweenPoints3D(x, y, z, x,y, (groundPosition or z))  -- get distance between both positions 
	return distance -- return the distance
end

-- Some cool examples:  
addCommandHandler("gdistance",function(_, amount)
    local distance = getGroundDistance(localPlayer, tonumber(amount))
    outputChatBox("The distance to reach ground is: " .. distance)
end)

addCommandHandler("do_im_flying",function()
    local distance = getGroundDistance(localPlayer, 20)
    if distance > 1 then 
        outputChatBox("Superman!! the distance between you and ground is: " .. distance)
    else 
        outputChatBox("naah")
    end 
end)

See Also