GetGroundPosition: Difference between revisions
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This function gets the Z level of the highest ground below a point. It is required that the point is near enough to the local player so that it's within the area where world map data is loaded. | This function gets the Z level of the highest ground below a point. It is required that the point is near enough to the local player so that it's within the area where world map data is loaded. |
Revision as of 12:33, 2 August 2007
This function gets the Z level of the highest ground below a point. It is required that the point is near enough to the local player so that it's within the area where world map data is loaded.
Syntax
float getGroundPosition ( float x, float y, float z )
Required Arguments
- x: A floating point number representing the X world coordinate of the point.
- y: A floating point number representing the Y world coordinate of the point.
- z: A floating point number representing the Z world coordinate of the point.
Returns
Returns a float with the highest ground-level Z coord if parameters are valid, 0 if the point you tried to test is outside the loaded world map, false otherwise.
Example
This clientside function determines if a player is under a ceiling or not.
function isPlayerUnderCover ( thePlayer ) --we get the player's position local px, py, pz = getElementPosition ( thePlayer ) --we'll check for ground level at the player's position, and also 500 units over him. --if these ground levels match, it must mean there were no obstacles (such as a ceiling) over the player, if getGroundPosition ( px, py, pz ) == getGroundPosition ( px, py, pz + 500 ) then -- so the player is not under cover return false --otherwise, there was an object over him, else -- so the player is under cover return true end end
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel