GetRoofPosition: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(Remove obsolete Requirements section)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Added feature/item|3.0160|1.5.9|1.5.8|20675|This function gets the Z level of the lowest roof above a point. It is required that the point is near enough to the local player so that it's within the area where collision data is loaded.}}
{{Added feature/item|1.5.9|1.5.8|20675|This function gets the Z level of the lowest roof above a point. It is required that the point is near enough to the local player so that it's within the area where collision data is loaded.}}


==Syntax==
==Syntax==
Line 27: Line 27:
)
)
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|n/a|1.5.8-9.20675|}}


==See Also==
==See Also==
{{Client_world_functions}}
{{Client_world_functions}}

Latest revision as of 17:24, 7 November 2024

This function gets the Z level of the lowest roof above a point. It is required that the point is near enough to the local player so that it's within the area where collision data is loaded.

Syntax

float getRoofPosition ( float x, float y, float z )

Required Arguments

  • x: A float representing the X world coordinate of the point.
  • y: A float representing the Y world coordinate of the point.
  • z: A float representing the Z world coordinate of the point.

Returns

Returns a float with the lowest roof-level Z coord if parameters are valid, false if the point you tried to test is outside the loaded world map.

Example

This example starts to shake the player's camera if there is no roof over him:

setTimer (
    function ()
        local playerX, playerY, playerZ = getElementPosition (localPlayer)
        local roofZ = getRoofPosition (playerX, playerY, playerZ)
        setCameraShakeLevel ((roofZ) and 0 or 255 )
    end, 100, 0
)

See Also