GetRoofPosition: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20675|This function gets the Z level of the lowest roof above a point. It is required that the point is near enough to the local player so that it's within the area where collision data is loaded.}} | ||
This function gets the Z level of the lowest roof above a point. | |||
It is required that the point is near enough to the local player so that it's within the area where collision data is loaded.}} | |||
==Syntax== | ==Syntax== | ||
Line 11: | Line 9: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''x''': A [[float]] | *'''x''': A [[float]] representing the X world coordinate of the point. | ||
*'''y''': A [[float]] | *'''y''': A [[float]] representing the Y world coordinate of the point. | ||
*'''z''': A [[float]] | *'''z''': A [[float]] representing the Z world coordinate of the point. | ||
===Returns=== | ===Returns=== | ||
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==Example== | ==Example== | ||
This example starts to shake the player's camera if there is no roof over him | This example starts to shake the player's camera if there is no roof over him: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
setTimer ( | setTimer ( | ||
function () | |||
local playerX, playerY, playerZ = getElementPosition (localPlayer) | |||
local roofZ = getRoofPosition (playerX, playerY, playerZ) | |||
setCameraShakeLevel ((roofZ) and 0 or 255 ) | |||
end, 100, 0 | |||
) | ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client_world_functions}} | {{Client_world_functions}} |
Latest revision as of 17:24, 7 November 2024
This function gets the Z level of the lowest roof above a point. It is required that the point is near enough to the local player so that it's within the area where collision data is loaded.
Syntax
float getRoofPosition ( float x, float y, float z )
Required Arguments
- x: A float representing the X world coordinate of the point.
- y: A float representing the Y world coordinate of the point.
- z: A float representing the Z world coordinate of the point.
Returns
Returns a float with the lowest roof-level Z coord if parameters are valid, false if the point you tried to test is outside the loaded world map.
Example
This example starts to shake the player's camera if there is no roof over him:
setTimer ( function () local playerX, playerY, playerZ = getElementPosition (localPlayer) local roofZ = getRoofPosition (playerX, playerY, playerZ) setCameraShakeLevel ((roofZ) and 0 or 255 ) end, 100, 0 )
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel