GetRootElement: Difference between revisions
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It is often used to attach handler functions to events triggered for any element, or also to make a scripting function affect all elements. | It is often used to attach handler functions to events triggered for any element, or also to make a scripting function affect all elements. | ||
{{Note|All resources have a [[Predefined_variables_list|predefined global variable]] called ''root'' that has the root element as value. The variable exists server side as well as client side.}} | |||
==Syntax== | ==Syntax== | ||
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This example will output the number of loaded resources by counting ''resource'' elements that are children of the ''root'' node. | This example will output the number of loaded resources by counting ''resource'' elements that are children of the ''root'' node. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
--By default, predefined variable 'root' is getRootElement() | |||
local rootChildren = getElementChildren( root ) | local rootChildren = getElementChildren( root ) | ||
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==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} | ||
[[hu:getRootElement]] | |||
[[ru:getRootElement]] |
Latest revision as of 16:52, 18 July 2018
This function returns the root node of the element tree, called root. This node contains every other element: all resource root elements, players and remote clients. It is never destroyed and cannot be destroyed using destroyElement.
It is often used to attach handler functions to events triggered for any element, or also to make a scripting function affect all elements.
Syntax
element getRootElement ( )
Returns
Returns the root element.
Example
This example will output the number of loaded resources by counting resource elements that are children of the root node.
--By default, predefined variable 'root' is getRootElement() local rootChildren = getElementChildren( root ) local resourceCount = 0 for k, child in ipairs( rootChildren ) do if getElementType( child ) == "resource" then resourceCount = resourceCount + 1 end end outputChatBox( "There are " .. resourceCount .. " loaded resources." )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement