GetScreenFromWorldPosition: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Zangomangu (talk | contribs) Tag: Undo |
||
(12 intermediate revisions by 10 users not shown) | |||
Line 5: | Line 5: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float float getScreenFromWorldPosition ( float x, float y, float z, | float, float, float getScreenFromWorldPosition ( float x, float y, float z [, float edgeTolerance = 0.0, bool relative = true ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 16: | Line 16: | ||
{{OptionalArg}} | {{OptionalArg}} | ||
{{New feature/item|3|1.0|| | {{New feature/item|3|1.0|| | ||
*'''edgeTolerance:''' A [[float]] value indicating the distance the position can be off screen before the function returns false. | *'''edgeTolerance:''' A [[float]] value indicating the distance the position can be off screen before the function returns false. Note: it's clamped down on both axies to the size of screen at the given axis*10 | ||
*'''relative:''' A [[boolean]] value that indicates if edgeTolerance is in pixels [false], or relative to the screen size [true]. | *'''relative:''' A [[boolean]] value that indicates if edgeTolerance is in pixels [false], or relative to the screen size [true]. | ||
}} | }} | ||
Line 22: | Line 22: | ||
===Returns=== | ===Returns=== | ||
Returns two ''x'', ''y'' [[float]]s indicating the screen position and [[float]] distance between screen and given position if successful, ''false'' otherwise. | Returns two ''x'', ''y'' [[float]]s indicating the screen position and [[float]] distance between screen and given position if successful, ''false'' otherwise. | ||
===Example=== | |||
<section class="client" name="Client-side Script" show="true"> | |||
This example add a '3d' text at coordinates 0, 0, 0 (center of map). | |||
<syntaxhighlight lang="lua"> | |||
addEventHandler ( "onClientRender", root, | |||
function ( ) | |||
if ( getDistanceBetweenPoints3D ( 0, 0, 3, getElementPosition ( localPlayer ) ) ) < 50 then | |||
local coords = { getScreenFromWorldPosition ( 0, 0, 3 ) } | |||
if coords[1] and coords[2] then | |||
dxDrawText ( "Hello !", coords[1], coords[2], coords[1], coords[2], tocolor(255,255,255), 1, "default-bold" ) | |||
end | |||
end | |||
end ) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Client_world_functions}} | {{Client_world_functions}} |
Latest revision as of 17:29, 2 April 2023
This function gets the screen position of a point in the world. This is useful for attaching 2D gui elements to parts of the world (e.g. players) or detecting if a point is on the screen (though it does not check if it is actually visible, you should use processLineOfSight for that).
Syntax
float, float, float getScreenFromWorldPosition ( float x, float y, float z [, float edgeTolerance = 0.0, bool relative = true ] )
Required Arguments
- x: A float value indicating the x position in the world.
- y: A float value indicating the y position in the world.
- z: A float value indicating the z position in the world.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- edgeTolerance: A float value indicating the distance the position can be off screen before the function returns false. Note: it's clamped down on both axies to the size of screen at the given axis*10
- relative: A boolean value that indicates if edgeTolerance is in pixels [false], or relative to the screen size [true].
Returns
Returns two x, y floats indicating the screen position and float distance between screen and given position if successful, false otherwise.
Example
Click to collapse [-]
Client-side ScriptThis example add a '3d' text at coordinates 0, 0, 0 (center of map).
addEventHandler ( "onClientRender", root, function ( ) if ( getDistanceBetweenPoints3D ( 0, 0, 3, getElementPosition ( localPlayer ) ) ) < 50 then local coords = { getScreenFromWorldPosition ( 0, 0, 3 ) } if coords[1] and coords[2] then dxDrawText ( "Hello !", coords[1], coords[2], coords[1], coords[2], tocolor(255,255,255), 1, "default-bold" ) end end end )
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel