GetScreenFromWorldPosition: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float float getScreenFromWorldPosition ( float x, float y, float z ) | float float getScreenFromWorldPosition ( float x, float y, float z, float edgeTolerance, bool relative ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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*'''y:''' A float value indicating the y position in the world. | *'''y:''' A float value indicating the y position in the world. | ||
*'''z:''' A float value indicating the z position in the world. | *'''z:''' A float value indicating the z position in the world. | ||
===Optional Arguments=== | |||
{{OptionalArg}} | |||
*'''edgeTolerance:''' A float value indicating the tolerance which is used to calculate the screen position | |||
*'''relative:''' Bool that indicates if the returned x/y positions are relative to the screen size | |||
===Returns=== | ===Returns=== |
Revision as of 11:56, 7 June 2009
This function gets the screen position of a point in the world. This is useful for attaching 2D gui elements to parts of the world (e.g. players) or detecting if a point is on the screen (though it does not check if it is actually visible, you should use processLineOfSight for that).
Syntax
float float getScreenFromWorldPosition ( float x, float y, float z, float edgeTolerance, bool relative )
Required Arguments
- x: A float value indicating the x position in the world.
- y: A float value indicating the y position in the world.
- z: A float value indicating the z position in the world.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- edgeTolerance: A float value indicating the tolerance which is used to calculate the screen position
- relative: Bool that indicates if the returned x/y positions are relative to the screen size
Returns
Returns two x, y floats indicating the screen position if successful, false otherwise.
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel