IsElementWaitingForGroundToLoad: Difference between revisions
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m (Improved a bit the page) |
(Added OOP syntax introduced in r6987) |
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bool isElementWaitingForGroundToLoad ( element theElement ) | bool isElementWaitingForGroundToLoad ( element theElement ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{New feature/item|3.0141|1.4.0|6987|{{OOP||[[element]]:isWaitingForGroundToLoad|waitingForGroundToLoad}}}} | |||
===Required arguments=== | ===Required arguments=== | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function notifyFarRespawnOnMap() | local function notifyFarRespawnOnMap() | ||
if isElementWaitingForGroundToLoad(source) then | if isElementWaitingForGroundToLoad(source) then | ||
outputChatBox("* A " .. getVehicleName(source) .. " respawned above an object which is far away! Find it quick!", root, 128, 255, 0) | outputChatBox("* A " .. getVehicleName(source) .. " respawned above an object which is far away! Find it quick!", root, 128, 255, 0) |
Revision as of 14:01, 31 December 2014
This function returns true if MTA has frozen the element because it is above map objects which are still loading.
Syntax
bool isElementWaitingForGroundToLoad ( element theElement )
OOP Syntax Help! I don't understand this!
- Method: element:isWaitingForGroundToLoad(...)
- Variable: .waitingForGroundToLoad
Required arguments
- theElement: the element to check its frozen waiting for custom map objects to load status. It can be a vehicle, ped or player.
Returns
Returns true if the specified element is frozen waiting for collisions of custom map objects to load. Returns false if it's not or if the specified element is invalid.
Example
Click to collapse [-]
Serverside exampleThe next code snippet outputs a message when a vehicle respawns far away from players, above an object.
local function notifyFarRespawnOnMap() if isElementWaitingForGroundToLoad(source) then outputChatBox("* A " .. getVehicleName(source) .. " respawned above an object which is far away! Find it quick!", root, 128, 255, 0) end end addEventHandler("onVehicleRespawn", root, notifyFarRespawnOnMap)
See also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement