RemoveWorldModel: Difference between revisions

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m (Fix small precision)
(Add link to restore func)
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{{Note box|Pre r4844: There are two types of world objects: Binary IPL (anything not in data/maps and in gta3.img & gta_int.img) and Data IPL (anything in data/maps). Binary IPL removal requires a stream out if you are deleting anything within 300 units (anything visible) you can just move the camera to do this. Data IPL are removed instantly and this is not required. Be aware that LOD object models are not removed automatically with the model they are linked to, so you need to remove them separately.}}
{{Note box|Pre r4844: There are two types of world objects: Binary IPL (anything not in data/maps and in gta3.img & gta_int.img) and Data IPL (anything in data/maps). Binary IPL removal requires a stream out if you are deleting anything within 300 units (anything visible) you can just move the camera to do this. Data IPL are removed instantly and this is not required. Be aware that LOD object models are not removed automatically with the model they are linked to, so you need to remove them separately.}}
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This function is used to remove a world object.
This function is used to remove a world object. Use [[restoreWorldModel]] to reverse this action.
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{{Tip|Pre r4844: It is strongly advised that you use this server side rather than client side because it will just function infinitely better as you should not need to handle streaming it out/back in.}}
{{Tip|Pre r4844: It is strongly advised that you use this server side rather than client side because it will just function infinitely better as you should not need to handle streaming it out/back in.}}

Revision as of 23:14, 22 October 2024

This function is used to remove a world object. Use restoreWorldModel to reverse this action.

Syntax

bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

  • interior: The interior ID to apply the removal to. Some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13. A value of -1 here will affect all interiors.

Returns

Returns true if the world object was removed, false if invalid arguments were passed.

Requirements

This template will be deleted.

Example

This example will removes buildings on BigEar:

removeWorldModel(16617, 1000, -300, 1556, 75) --lod
removeWorldModel(16616, 1000, -300, 1556, 75) --lod
removeWorldModel(16615, 1000, -300, 1556, 75) --lod
removeWorldModel(16138, 1000, -300, 1556, 75) -- model

This example removes CJ house:

for i = 700, 18630 do
    removeWorldModel(i, 10, 2494, -1696, 17)
end

This server script example removes all models, everywhere:

for i = 321, 18630 do
    removeWorldModel(i, 10000, 0, 0, 0)
end
setOcclusionsEnabled(false)  -- Also disable occlusions when removing certain models
setWaterLevel(-5000)         -- Also hide the default water as it will be full of holes

Changelog

Version Description
1.3.1-9.04636 Added interior argument
1.3.1-9.04844 Everything streams out fine now.

See Also