ResetVehiclesLODDistance: Difference between revisions
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(→See Also: +engineGet/SetModelLODDistance) |
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{{Client function}} | __NOTOC__ | ||
{{Client function}} | |||
{{New feature/item|3.0154|1.5.3|11199| | {{New feature/item|3.0154|1.5.3|11199| | ||
Resets the distance of vehicles LOD to default. Default values depends on client setting. If client has enabled ''high detail vehicles'' in video options, value will be reset to (500, 500) - otherwise to (70, 150). You can check value of this option using [[dxGetStatus]] (''SettingHighDetailVehicles''). | Resets the distance of vehicles LOD to default. Default values depends on client setting. If client has enabled ''high detail vehicles'' in video options, value will be reset to (500, 500) - otherwise to (70, 150). You can check value of this option using [[dxGetStatus]] (''SettingHighDetailVehicles''). | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool resetVehiclesLODDistance ( ) | bool resetVehiclesLODDistance ( ) | ||
</syntaxhighlight> | |||
===Returns=== | |||
Returns true if the vehicles LOD distance was reset, false otherwise. | |||
==Example== | |||
<syntaxhighlight lang="lua"> | |||
function resetLOD( ) | |||
resetVehiclesLODDistance( ) | |||
end | |||
addCommandHandler( "resetlod", resetLOD ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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* [[engineGetModelLODDistance]] | * [[engineGetModelLODDistance]] | ||
* [[engineSetModelLODDistance]] | * [[engineSetModelLODDistance]] | ||
{{ | {{Client world functions}} |
Latest revision as of 23:16, 22 July 2018
Resets the distance of vehicles LOD to default. Default values depends on client setting. If client has enabled high detail vehicles in video options, value will be reset to (500, 500) - otherwise to (70, 150). You can check value of this option using dxGetStatus (SettingHighDetailVehicles).
Syntax
bool resetVehiclesLODDistance ( )
Returns
Returns true if the vehicles LOD distance was reset, false otherwise.
Example
function resetLOD( ) resetVehiclesLODDistance( ) end addCommandHandler( "resetlod", resetLOD )
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel