ResetWorldProperty: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns ''true'' if successful, ''false'' otherwise. | Returns ''true'' if successful, ''false'' otherwise. | ||
==See Also== | ==See Also== | ||
{{ | {{Client world functions}} |
Latest revision as of 17:35, 7 November 2024
Syntax
bool resetWorldProperty ( string property )
Required Arguments
- property: The property you wish to retrieve.
Property | Type | Description |
---|---|---|
AmbientColor | RGB | The color of ambient light on map objects (including custom objects) |
AmbientObjColor | RGB | The color of ambient light on dynamically created elements (peds, vehicles) |
DirectionalColor | RGB | The color of direct light on dynamically created elements (peds, vehicles) |
Illumination | FLOAT | Multiplier for the directional light (DirectionalColor) |
SpriteSize | FLOAT | Point lights corona size (traffic lights) |
SpriteBrightness | FLOAT | Point lights corona brightness (also affects light on ground for light poles) |
LightsOnGround | FLOAT | Point lights ground reflection brightness (traffic lights) |
PoleShadowStrength | INT | Pole shadows alpha (used if volumetric shadows are disabled) |
ShadowStrength | INT | Shadows alpha (all shadows) |
ShadowsOffset | FLOAT | Shadows height |
BottomCloudsColor | RGB | Bottom (normal) clouds color |
CloudsAlpha | INT | Bottom (normal) clouds alpha |
LowCloudsColor | RGB | Low (skyline) clouds color (dependent on game hours) |
WetRoads | FLOAT | Wet roads weather effect (noticeable during driving) Turns on lights on ground during daytime |
Foggyness | FLOAT | Adds light fog effect for headlights and turns on lights on ground during daytime Also affects skyline clouds and shadows visibility |
Fog | FLOAT | Fog weather effect alpha |
RainFog | FLOAT | Rain fog weather effect alpha (different fog; used in rain weathers) (reset is smooth) |
WaterFog | FLOAT | Water fog alpha |
Rainbow | FLOAT | Rainbow alpha |
Sandstorm | FLOAT | Sandstorm sound volume (reset is smooth) |
Returns
Returns true if successful, false otherwise.
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel