ResetWorldProperty
		
		
		
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Syntax
bool resetWorldProperty ( string property )
Required Arguments
- property: The property you wish to retrieve.
 
| Property | Type | Description | 
|---|---|---|
| AmbientColor | RGB | The color of ambient light on map objects (including custom objects) | 
| AmbientObjColor | RGB | The color of ambient light on dynamically created elements (peds, vehicles) | 
| DirectionalColor | RGB | The color of direct light on dynamically created elements (peds, vehicles) | 
| Illumination | FLOAT | Multiplier for the directional light (DirectionalColor) | 
| SpriteSize | FLOAT | Point lights corona size (traffic lights) | 
| SpriteBrightness | FLOAT | Point lights corona brightness (also affects light on ground for light poles) | 
| LightsOnGround | FLOAT | Point lights ground reflection brightness (traffic lights) | 
| PoleShadowStrength | INT | Pole shadows alpha (used if volumetric shadows are disabled) | 
| ShadowStrength | INT | Shadows alpha (all shadows) | 
| ShadowsOffset | FLOAT | Shadows height | 
| BottomCloudsColor | RGB | Bottom (normal) clouds color | 
| CloudsAlpha | INT | Bottom (normal) clouds alpha | 
| LowCloudsColor | RGB | Low (skyline) clouds color (dependent on game hours) | 
| WetRoads | FLOAT | Wet roads weather effect (noticeable during driving) Turns on lights on ground during daytime  | 
| Foggyness | FLOAT | Adds light fog effect for headlights and turns on lights on ground during daytime Also affects skyline clouds and shadows visibility  | 
| Fog | FLOAT | Fog weather effect alpha | 
| RainFog | FLOAT | Rain fog weather effect alpha (different fog; used in rain weathers) (reset is smooth) | 
| WaterFog | FLOAT | Water fog alpha | 
| Rainbow | FLOAT | Rainbow alpha | 
| Sandstorm | FLOAT | Sandstorm sound volume (reset is smooth) | 
Returns
Returns true if successful, false otherwise.
See Also
- createSWATRope
 - getBirdsEnabled
 - getCoronaReflectionsEnabled
 - getGarageBoundingBox
 - getGaragePosition
 - getGarageSize
 - getGroundPosition
 - getInteriorFurnitureEnabled
 - getNearClipDistance
 - getPedsLODDistance
 - getRoofPosition
 - getScreenFromWorldPosition
 - getVehiclesLODDistance
 - getWorldFromScreenPosition
 - isAmbientSoundEnabled
 - isLineOfSightClear
 - isWorldSoundEnabled
 - processLineOfSight
 - resetAmbientSounds
 - resetBlurLevel
 - resetColorFilter
 - resetCoronaReflectionsEnabled
 - resetNearClipDistance
 - resetPedsLODDistance
 - resetVehiclesLODDistance
 - resetWorldSounds
 - setAmbientSoundEnabled
 - setBirdsEnabled
 - setColorFilter
 - setCoronaReflectionsEnabled
 - setInteriorFurnitureEnabled
 - setInteriorSoundsEnabled
 - setNearClipDistance
 - setPedsLODDistance
 - setVehiclesLODDistance
 - setWorldSoundEnabled
 - testLineAgainstWater
 - areTrafficLightsLocked
 - getAircraftMaxHeight
 - getAircraftMaxVelocity
 - getCloudsEnabled
 - getFarClipDistance
 - getFogDistance
 - getGameSpeed
 - getGravity
 - getHeatHaze
 - getInteriorSoundsEnabled
 - getJetpackMaxHeight
 - getMinuteDuration
 - getMoonSize
 - getOcclusionsEnabled
 - getRainLevel
 - getSunColor
 - getSunSize
 - getTime
 - getTrafficLightState
 - getWeather
 - getWindVelocity
 - getSkyGradient
 - getPlayerBlurLevel
 - getZoneName
 - isGarageOpen
 - removeWorldModel
 - resetFarClipDistance
 - resetFogDistance
 - resetHeatHaze
 - resetMoonSize
 - resetRainLevel
 - resetSkyGradient
 - resetSunColor
 - resetSunSize
 - resetWindVelocity
 - restoreAllWorldModels
 - restoreWorldModel
 - setAircraftMaxHeight
 - setAircraftMaxVelocity
 - setCloudsEnabled
 - setFarClipDistance
 - setFogDistance
 - setGameSpeed
 - setGarageOpen
 - setGravity
 - setHeatHaze
 - setInteriorSoundsEnabled
 - setMinuteDuration
 - setMoonSize
 - setOcclusionsEnabled
 - setRainLevel
 - setSkyGradient
 - setSunColor
 - setSunSize
 - setTime
 - setTrafficLightState
 - setTrafficLightsLocked
 - setWeather
 - setWeatherBlended
 - setWindVelocity
 - setJetpackMaxHeight
 - setPlayerBlurLevel