ResetWorldSounds: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} This function is used to reset the world sounds to the default setting. ==Syntax== <syntaxhighlight lang="lua"> bool resetWorldSounds() </syntaxhighlight> ===Returns=== Ret...") |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New items|3.0140|1.3.1| | |||
This function is used to reset the world sounds to the default setting. | This function is used to reset the world sounds to the default setting. | ||
}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 10: | Line 11: | ||
===Returns=== | ===Returns=== | ||
Returns true if the world sounds were reset, false otherwise. | Returns true if the world sounds were reset, false otherwise. | ||
==Example== | |||
By this command player can choose to reset world sounds to the default setting if it has been changed before using '''setWorldSoundEnabled''' | |||
<syntaxhighlight lang="lua"> | |||
function iWantTheDefaultSounds() | |||
resetWorldSounds() | |||
end | |||
addCommandHandler('resetSounds' , iWantTheDefaultSounds ) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client world functions}} | {{Client world functions}} |
Latest revision as of 17:04, 7 November 2024
This function is used to reset the world sounds to the default setting.
Syntax
bool resetWorldSounds()
Returns
Returns true if the world sounds were reset, false otherwise.
Example
By this command player can choose to reset world sounds to the default setting if it has been changed before using setWorldSoundEnabled
function iWantTheDefaultSounds() resetWorldSounds() end addCommandHandler('resetSounds' , iWantTheDefaultSounds )
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel