RestoreWorldModel: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool restoreWorldModel ( modelID, radius, x, y, z )
bool restoreWorldModel ( int modelID, float radius, float x, float y, float z )
</syntaxhighlight>
</syntaxhighlight>



Revision as of 17:04, 25 January 2012

This function allows restoring of world object,which was removed with RemoveWorldModel.

Syntax

bool restoreWorldModel ( int modelID, float radius, float x, float y, float z )

Returns

Returns true if the world object was restored, false otherwise.

Requirements

This template will be deleted.

See Also