RestoreWorldModel: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Server client function|New items}}
{{Server client function|New items}}
{{Needs Example}}
This function allows restoring of world object,which was removed with [[RemoveWorldModel]].
This function allows restoring of world object,which was removed with [[RemoveWorldModel]].


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool restoreWorldModel ( int modelID, float radius, float x, float y, float z )
bool restoreWorldModel ( int modelID, float radius, float x, float y, float z [, int iInterior = -1 ] )
</syntaxhighlight>
</syntaxhighlight>


==Returns==
===Required Arguments===
*'''modelID:''' A whole integer specifying the GTASA object model ID.
*'''radius:''' A floating point number representing the radius that will be eliminated.
*'''x:''' A floating point number representing the X coordinate on the map.
*'''y:''' A floating point number representing the Y coordinate on the map.
*'''z:''' A floating point number representing the Z coordinate on the map.
{{New items|3.0132|1.3.2|
*'''iInterior:'''
}}
 
===Returns===
Returns ''true'' if the world object was restored, ''false'' otherwise.
Returns ''true'' if the world object was restored, ''false'' otherwise.


==Requirements==
==Requirements==
{{Requirements|1.2.0-9.03618|1.2.0-9.03618|}}
{{Requirements|1.2.0-9.03618|1.2.0-9.03618|}}
==Example==
TODO
<syntaxhighlight lang="lua">
--todo
</syntaxhighlight>
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.3.1-9.04636|Added iInterior argument}}


==See Also==
==See Also==
{{Client_world_functions}}
{{Client_world_functions}}

Revision as of 13:33, 10 September 2012

Accessories-text-editor.png Script Example Missing Function RestoreWorldModel needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.


This function allows restoring of world object,which was removed with RemoveWorldModel.

Syntax

bool restoreWorldModel ( int modelID, float radius, float x, float y, float z [, int iInterior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • iInterior:

Returns

Returns true if the world object was restored, false otherwise.

Requirements

This template will be deleted.

Example

TODO

--todo

Changelog

Version Description
1.3.1-9.04636 Added iInterior argument

See Also