RestoreWorldModel: Difference between revisions

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==Example==  
==Example==  
TODO
Bring back an model that got removed.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--todo
restoreWorldModel(1227,200,1826,-1108,25)
</syntaxhighlight>
</syntaxhighlight>



Revision as of 16:21, 11 September 2012

Accessories-text-editor.png Script Example Missing Function RestoreWorldModel needs a script example, help out by writing one.

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This function allows restoring of world object,which was removed with RemoveWorldModel.

Syntax

bool restoreWorldModel ( int modelID, float radius, float x, float y, float z [, int iInterior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • iInterior:

Returns

Returns true if the world object was restored, false otherwise.

Requirements

This template will be deleted.

Example

Bring back an model that got removed.

restoreWorldModel(1227,200,1826,-1108,25)

Changelog

Version Description
1.3.1-9.04636 Added iInterior argument

See Also