RestoreWorldModel: Difference between revisions

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==Changelog==
==Changelog==
{{ChangelogHeader}}
{{ChangelogHeader}}
{{ChangelogItem|1.3.1-9.04636|Added iInterior argument}}
{{ChangelogItem|1.3.1-9.04636|Added interior argument}}


==See Also==
==See Also==
{{Client_world_functions}}
{{Client_world_functions}}

Revision as of 18:51, 24 April 2018

This function allows restoring of world object,which was removed with RemoveWorldModel.

Syntax

bool restoreWorldModel ( int modelID, float radius, float x, float y, float z [, int iInterior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • iInterior:

Returns

Returns true if the world object was restored, false otherwise.

Requirements

This template will be deleted.

Example

Remove every lamp post (object 1226) besides Grove Street.

removeWorldModel(1226, 4000, 0, 0, 0, -1)
restoreWorldModel(1226, 50, 2489, -1665, 13, -1)

Changelog

Version Description
1.3.1-9.04636 Added interior argument

See Also