RestoreWorldModel

From Multi Theft Auto: Wiki
Revision as of 13:33, 10 September 2012 by X86dev (talk | contribs)
Jump to navigation Jump to search

Accessories-text-editor.png Script Example Missing Function RestoreWorldModel needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.


This function allows restoring of world object,which was removed with RemoveWorldModel.

Syntax

bool restoreWorldModel ( int modelID, float radius, float x, float y, float z [, int iInterior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.
  • iInterior:

Returns

Returns true if the world object was restored, false otherwise.

Requirements

This template will be deleted.

Example

TODO

--todo

Changelog

Version Description
1.3.1-9.04636 Added iInterior argument

See Also