SetAmbientSoundEnabled: Difference between revisions
Jump to navigation
Jump to search
(Created page with "__NOTOC__ {{Server client function}} This function allows you to disable some background sound effects. ==Syntax== <syntaxhighlight lang="lua"> bool setAmbientSoundEnabled( string type, bool e...") |
m (replace note) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{ | {{Client function}} | ||
This function allows you to disable some background sound effects. | This function allows you to disable some background sound effects. See also: [[setWorldSoundEnabled]]. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setAmbientSoundEnabled( string | bool setAmbientSoundEnabled( string theType, bool enable ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''theType:''' The type of ambient sound to toggle. Can be either "gunfire" or "general". | ||
*'''enable :''' Set ''false'' to turn off, ''true'' to turn on | *'''enable :''' Set ''false'' to turn off, ''true'' to turn on | ||
Line 23: | Line 23: | ||
==See Also== | ==See Also== | ||
{{ | {{Client world functions}} |
Latest revision as of 08:40, 7 September 2019
This function allows you to disable some background sound effects. See also: setWorldSoundEnabled.
Syntax
bool setAmbientSoundEnabled( string theType, bool enable )
Required Arguments
- theType: The type of ambient sound to toggle. Can be either "gunfire" or "general".
- enable : Set false to turn off, true to turn on
Returns
Returns true if the ambient sound was set correctly, false if invalid values were passed.
Example
This example turns off the ambient water and gunfire sounds:
setAmbientSoundEnabled( "general", false ) setAmbientSoundEnabled( "gunfire", false )
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel