SetElementAlpha: Difference between revisions
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[[file:SetElementAlpha.png|400px|thumb|right|Player ped alpha demonstration. Shown alpha levels are 255, 100 and 0 (left to right).]] | [[file:SetElementAlpha.png|400px|thumb|right|Player ped alpha demonstration. Shown alpha levels are 255, 100 and 0 (left to right).]] | ||
This function sets the alpha (transparency) value for the specified [[element]]. This can be a [[player]], [[ped]], [[object]], [[vehicle]] or [[Element/Weapon|weapon]]. | This function sets the alpha (transparency) value for the specified [[element]]. This can be a [[player]], [[ped]], [[object]], [[vehicle]] or [[Element/Weapon|weapon]]. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Latest revision as of 04:29, 11 August 2019
This function sets the alpha (transparency) value for the specified element. This can be a player, ped, object, vehicle or weapon.
Syntax
bool setElementAlpha ( element theElement, int alpha )
OOP Syntax Help! I don't understand this!
- Method: element:setAlpha(...)
- Variable: .alpha
- Counterpart: getElementAlpha
Required Arguments
- theElement: The element whose alpha you want to set.
- alpha: The alpha value to set. Values are 0-255, where 255 is fully opaque and 0 is fully transparent.
- Note: Objects are fully transparent at 140.
Returns
Returns true or false if invalid arguments were passed.
Example
Click to collapse [-]
Clientside exampleThis example makes the player invisible.
function invisible() setElementAlpha(localPlayer, 0) end addCommandHandler ( "invisible", invisible )
Click to collapse [-]
Serverside exampleThis example lets you toggle invisibility when you write /invis.
function toggleInvis ( thePlayer ) -- thePlayer is whoever executed the command if getElementAlpha( thePlayer ) == 0 then -- if the player is invisible setElementAlpha ( thePlayer, 255 ) -- set the player alpha to 255. else -- else, if the player is visible setElementAlpha ( thePlayer, 0 ) -- set the players alpha to 0. end end addCommandHandler ( "invis", toggleInvis ) -- When /invis is typed, the function 'toggleInvis' will start.
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement