SetElementAngularVelocity: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setElementAngularVelocity ( element theElement, float rx, float ry, float rz ) | bool setElementAngularVelocity ( element theElement, float rx, float ry, float rz ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[element]]:setAngularVelocity|angularVelocity|getElementAngularVelocity}} | {{OOP||[[element]]:setAngularVelocity|angularVelocity|getElementAngularVelocity}} |
Revision as of 18:56, 29 October 2023
Sets the angular velocity of a specified, supported element (Applies a spin to it).
Syntax
bool setElementAngularVelocity ( element theElement, float rx, float ry, float rz )
OOP Syntax Help! I don't understand this!
- Method: element:setAngularVelocity(...)
- Variable: .angularVelocity
- Counterpart: getElementAngularVelocity
Required Arguments
- theElement: The element to apply the spin to. Can be either a player, ped, object, vehicle or a custom weapon.
- rx: velocity around the X axis
- ry: velocity around the Y axis
- rz: velocity around the Z axis
Returns
Returns true if it was succesful, false otherwise.
Example
function onColShapeHit ( thePlayer, matchingDimension ) -- When a player hits the collision shape, give him a spin setElementAngularVelocity ( thePlayer, 0, 0, 20 ) end addEventHandler ( "onColShapeHit", root, onColShapeHit )
Requirements
This template will be deleted.
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement