SetElementFrozen: Difference between revisions
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This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle. | This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- This function freezes the specified player's vehicle, if he's in one | function toggleFreezeStatus(thePlayer) -- This function freezes the specified player's vehicle, if he's in one | ||
local playerVehicle = getPedOccupiedVehicle(thePlayer) -- Check if player's in vehicle | |||
if | if playerVehicle then -- if so | ||
local isPlayerVehicleFrozen = isElementFrozen(playerVehicle) -- Check if vehicle is frozen | |||
setElementFrozen(playerVehicle, not isPlayerVehicleFrozen) -- Set opposite state | |||
local | |||
setElementFrozen ( playerVehicle, | |||
end | end | ||
end | end | ||
local connectedPlayers = getElementsByType("player") -- Get all connected players | |||
local playerElement = false -- Store reference to player | |||
local connectedPlayers = getElementsByType ( "player" ) | |||
-- | for playerID = 1, #connectedPlayers do -- Loop through each player | ||
for | playerElement = connectedPlayers[playerID] -- Get player element by accessing it via playerID | ||
-- | |||
bindKey ( | bindKey(playerElement, "p", "down", toggleFreezeStatus, "Toggle freeze status") -- Bind function for player | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 13:26, 24 February 2021
This function freezes an element (stops it in its position and disables movement) or unfreezes it.
Syntax
bool setElementFrozen ( element theElement, bool freezeStatus )
OOP Syntax Help! I don't understand this!
- Method: element:setFrozen(...)
- Variable: .frozen
- Counterpart: isElementFrozen
Required Arguments
- theElement: The element whose freeze status we want to change.
- freezeStatus: A boolean denoting whether we want to freeze (true) or unfreeze (false) it.
Returns
Returns true if the element was frozen, false if it wasn't or if invalid arguments are passed.
Example
Click to collapse [-]
Serverside exampleThis example binds the "p" key to a function to freeze/unfreeze the player's current vehicle.
function toggleFreezeStatus(thePlayer) -- This function freezes the specified player's vehicle, if he's in one local playerVehicle = getPedOccupiedVehicle(thePlayer) -- Check if player's in vehicle if playerVehicle then -- if so local isPlayerVehicleFrozen = isElementFrozen(playerVehicle) -- Check if vehicle is frozen setElementFrozen(playerVehicle, not isPlayerVehicleFrozen) -- Set opposite state end end local connectedPlayers = getElementsByType("player") -- Get all connected players local playerElement = false -- Store reference to player for playerID = 1, #connectedPlayers do -- Loop through each player playerElement = connectedPlayers[playerID] -- Get player element by accessing it via playerID bindKey(playerElement, "p", "down", toggleFreezeStatus, "Toggle freeze status") -- Bind function for player end
Issues
Issue ID | Description |
---|---|
#9522 | Freezing a ped or player whilst occupying a jetpack will remove their jetpack, but not the jetpack sound |
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement