SetElementPosition: Difference between revisions

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==Issues==
{{Issues|
{{Issue|9522|[[setElementFrozen|Freezing]] or moving a [[ped]] or [[player]] on a [[givePedJetPack|jetpack]] will remove their jetpack, but not the jetpack sound}}
}}


==See Also==
==See Also==
{{Element functions}}
{{Element functions}}
[[ru:setElementPosition]]
[[ru:setElementPosition]]

Revision as of 18:41, 7 July 2018

This function sets the position of an element to the specified coordinates.

[[|link=|]] Warning: Do not use this function to spawn a player. It will cause problems with other functions like warpPedIntoVehicle. Use spawnPlayer instead.

Syntax

bool setElementPosition ( element theElement, float x, float y, float z [, bool warp = true ] )  

OOP Syntax Help! I don't understand this!

Method: element:setPosition(...)
Variable: .position
Counterpart: getElementPosition


Required Arguments

  • theElement: A valid element to be moved.
  • x: The x coordinate of the destination.
  • y: The y coordinate of the destination.
  • z: The z coordinate of the destination.

Optional Arguments

  • warp: teleports players, resetting any animations they were doing. Setting this to false preserves the current animation.

Returns

Returns true if the function was successful, false otherwise.

Example

Click to collapse [-]
Example 1

This example adds a "setpos" command to console, which allows setting of a player's position.

function consoleSetPlayerPosition ( source, commandName, posX, posY, posZ )
	setElementPosition ( source, posX, posY, posZ )
end
addCommandHandler ( "setpos", consoleSetPlayerPosition  )
Click to expand [+]
Example 2
Click to expand [+]
Example 3

Issues

Issue ID Description
#9522 Freezing or moving a ped or player on a jetpack will remove their jetpack, but not the jetpack sound

See Also