SetElementVelocity: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
speedx, speedy, speedz = getElementVelocity ( | speedx, speedy, speedz = getElementVelocity ( getPlayerFromName ( "someguy" ) ) -- get the velocity of the player named "someguy" | ||
setElementVelocity ( | setElementVelocity ( getPlayerFromName ( "Ted" ), speedx, speedy, speedz ) -- copy the velocity to a player named "Ted" | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{element functions}} | {{element functions}} |
Revision as of 16:15, 22 November 2011
This function sets the velocity (movement speeds) along each axis, for an element.
This is not compatible with all elements. The following elements are compatible:
- Peds
- Vehicles
- Objects (Clientside only)
- Projectiles (Clientside only)
Syntax
bool setElementVelocity ( element theElement, float speedX, float speedY, float speedZ )
Required Arguments
- theElement: The element you wish to set the velocity of.
- speedX: A floating point value determining the speed along the X axis.
- speedY: A floating point value determining the speed along the Y axis.
- speedZ: A floating point value determining the speed along the Z axis.
Returns
Returns true if the speed was set successfully, false if a bad element was specified or other bad arguments.
Example
This example 'copies' the speed of a specific player (called someguy in this example) to another player (called Ted in this example).
speedx, speedy, speedz = getElementVelocity ( getPlayerFromName ( "someguy" ) ) -- get the velocity of the player named "someguy" setElementVelocity ( getPlayerFromName ( "Ted" ), speedx, speedy, speedz ) -- copy the velocity to a player named "Ted"
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement