SetElementVelocity: Difference between revisions
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==Example== | ==Example== | ||
This example | <section class="server" name="Server" show=true> | ||
This example adds a function which copies the speed of a random player to another random player. If there are less than 2 players it returns ''false''. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local | function equalTwoRandomPlayersVelocity() | ||
speedx, speedy, speedz = getElementVelocity ( | if getPlayerCount() < 2 then -- If there's only one player (or no players) this doesn't make sense | ||
setElementVelocity ( | return false | ||
end | |||
local randomPlayer1, randomPlayer2 = getRandomPlayer(), getRandomPlayer() -- Get two random players | |||
while randomPlayer1 == randomPlayer2 do -- Make sure the two players are different | |||
randomPlayer2 = getRandomPlayer() | |||
end | |||
local speedx, speedy, speedz = getElementVelocity (randomPlayer1) -- Get the velocity of the first random player | |||
setElementVelocity(randomPlayer2, speedx, speedy, speedz) -- Copy that velocity to the second random player | |||
outputChatBox("Now " .. getPlayerName(randomPlayer2) .. " runs as fast as " .. getPlayerName(randomPlayer1) .. "!", root, 255, 128, 0) | |||
return true | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{element functions}} | {{element functions}} |
Revision as of 12:05, 9 July 2014
This function sets the velocity (movement speeds) along each axis, for an element.
This is not compatible with all elements. Only the following elements are compatible:
Syntax
bool setElementVelocity ( element theElement, float speedX, float speedY, float speedZ )
Required Arguments
- theElement: The element you wish to set the velocity of.
- speedX: A floating point value determining the speed along the X axis.
- speedY: A floating point value determining the speed along the Y axis.
- speedZ: A floating point value determining the speed along the Z axis.
Returns
Returns true if the speed was set successfully, false if a bad element was specified or other bad arguments.
Example
Click to collapse [-]
ServerThis example adds a function which copies the speed of a random player to another random player. If there are less than 2 players it returns false.
function equalTwoRandomPlayersVelocity() if getPlayerCount() < 2 then -- If there's only one player (or no players) this doesn't make sense return false end local randomPlayer1, randomPlayer2 = getRandomPlayer(), getRandomPlayer() -- Get two random players while randomPlayer1 == randomPlayer2 do -- Make sure the two players are different randomPlayer2 = getRandomPlayer() end local speedx, speedy, speedz = getElementVelocity (randomPlayer1) -- Get the velocity of the first random player setElementVelocity(randomPlayer2, speedx, speedy, speedz) -- Copy that velocity to the second random player outputChatBox("Now " .. getPlayerName(randomPlayer2) .. " runs as fast as " .. getPlayerName(randomPlayer1) .. "!", root, 255, 128, 0) return true end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement