SetElementVisibleTo
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This article needs checking. | |
Reason(s): Can an element only be visible to one element (and its children) at a time? If so, do we need clearElementVisibleTo? If not, surely we need to remove the root element before using this function? |
This function can change an element's visibility. This does not work with all entities - vehicles, players and objects are exempt. This is because these objects are required for accurate sync (they're physical objects). This function is particularily useful for changing the visibility of markers, radar blips and radar areas.
Syntax
bool setElementVisibleTo ( element theElement, element visibleTo, bool visible )
Required Arguments
- theElement: The element you want to control the visibility of.
- visibleTo: The element you wish the element to be visible or invisible to. Any child elements that are players will also be able to see the element. See visibility.
- visible: Whether you are making it visible or invisible to the player.
Returns
Returns true if the element's visibility was changed successfully, false otherwise, for example if you are trying to change the visibility of a vehicle, player or object.
Example
This example creates a marker and makes it only visibile to the player called 'someguy'.
-- Find the player called someguy local someguy = getPlayerFromName ( "someguy" ) -- If the player was found then if ( someguy ) then -- Get the player's position into the variables x, y and z x, y, z = getElementPosition ( someguy ) -- Create a marker at the player's position myMarker = createMarker ( x, y, z ) -- First off make the marker invisible to the whole dimension setElementVisibleTo ( myMarker, getRootElement ( ), false ) -- Then make the marker visible again, but only to someguy setElementVisibleTo ( myMarker, someguy, true ) end
The following example shows how to hide the marker on 'someguy' from 'anotherguy'
-- Find the player called someguy local someguy = getPlayerFromName ( "someguy" ) local anotherguy = getPlayerFromName ( "anotherguy" ) -- If the player was found then if ( someguy ) then -- Get the player's position into the variables x, y and z x, y, z = getElementPosition ( someguy ) -- Create a marker at the player's position myMarker = createMarker ( x, y, z ) -- First off make the marker visible especially to 'anotherguy' setElementVisibleTo ( myMarker, anotherguy, true ) -- Then hide it setElementVisibleTo ( myMarker, anotherguy, false ); end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement