SetSkyGradient: Difference between revisions

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__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function changes the sky color to a gradient.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setSkyGradient ( int top red, int top green, int top blue, int bottom red, int bottom green, int bottom blue )
bool setSkyGradient ( [ int topRed = 0, int topGreen = 0, int topBlue = 0, int bottomRed = 0, int bottomGreen = 0, int bottomBlue = 0 ] )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''argumentName:''' description
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===  
===Optional Arguments===  
{{OptionalArg}}  
{{OptionalArg}}  
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===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if blah, ''false'' otherwise.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--This line does...
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==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Client world functions}}
{{FunctionArea_functions}}
[[Category:Incomplete]]
[[Category:Need_Syntax]]  -- leave this until syntax is available. Cannot document the function or event without syntax.
[[Category:Incomplete]] -- leave this unless you complete the function

Revision as of 00:09, 13 April 2007

This function changes the sky color to a gradient.

Syntax

bool setSkyGradient ( [ int topRed = 0, int topGreen = 0, int topBlue = 0, int bottomRed = 0, int bottomGreen = 0, int bottomBlue = 0 ] )

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • argumentName2: description
  • argumentName3: description

Returns

Returns true if blah, false otherwise.

Example

--This line does...
blabhalbalhb --abababa
--This line does this...
mooo

See Also