SetTimeFrozen: Difference between revisions

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__NOTOC__
__NOTOC__
{{Added feature/item|1.6.1|1.6.0|22676|  
{{Added feature/item|1.6.1|1.6.0|22676|  
This function affecting the weather as well  
This function will freeze the game time. It will affect the sky as well prevent it from changes.
}}
}}


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setTimeFrozen( bool state)
bool setTimeFrozen ( bool state )
</syntaxhighlight>  
</syntaxhighlight>  


===Required arguments===
===Required arguments===
*'''state''': if true it will freeze the time, false otherwise.
*'''state''': if set to true it will freeze the time, false otherwise.


===Returns===
===Returns===
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This example let you freeze the time
This example let you freeze the time
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local setTimeFrozen(true)
setTimeFrozen ( true )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Client world functions}}
{{Client world functions}}

Latest revision as of 13:24, 28 September 2024

BETA: NEW FEATURE (BUILD: 1.6.0 r22676)

This function will freeze the game time. It will affect the sky as well prevent it from changes.

Syntax

bool setTimeFrozen ( bool state )

Required arguments

  • state: if set to true it will freeze the time, false otherwise.

Returns

Always returns true.

Example

This example let you freeze the time

setTimeFrozen ( true )

See Also