SetVehicleDamageProof: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This functions makes a vehicle damage proof, | This functions makes a vehicle damage proof, so it won't take damage from bullets, hits, explosions or fire. A damage proof's vehicle health can still be changed via script. | ||
==Syntax== | ==Syntax== | ||
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bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof ) | bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:setDamageProof|damageProof|isVehicleDamageProof}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The vehicle you wish to make damage proof. | *'''theVehicle:''' The [[vehicle]] you wish to make damage proof. | ||
*'''damageProof:''' ''true'' is damage proof, ''false'' is damageable | *'''damageProof:''' ''true'' is damage proof, ''false'' is damageable. | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the vehicle was set damage proof succesfully, ''false'' if the arguments are invalid or it failed. | Returns ''true'' if the vehicle was set damage proof succesfully, ''false'' if the arguments are invalid or it failed. | ||
==Example== | ==Example== | ||
This example spawns a vehicle and sets it damage proof immediately. | This example spawns a vehicle and sets it damage proof immediately. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
newvehicle = createVehicle(602, 0, 0, 6) | newvehicle = createVehicle(602, 0, 0, 6) |
Latest revision as of 23:54, 17 December 2014
This functions makes a vehicle damage proof, so it won't take damage from bullets, hits, explosions or fire. A damage proof's vehicle health can still be changed via script.
Syntax
bool setVehicleDamageProof ( vehicle theVehicle, bool damageProof )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setDamageProof(...)
- Variable: .damageProof
- Counterpart: isVehicleDamageProof
Required Arguments
- theVehicle: The vehicle you wish to make damage proof.
- damageProof: true is damage proof, false is damageable.
Returns
Returns true if the vehicle was set damage proof succesfully, false if the arguments are invalid or it failed.
Example
This example spawns a vehicle and sets it damage proof immediately.
newvehicle = createVehicle(602, 0, 0, 6) setVehicleDamageProof(newvehicle, true)
See Also
- addVehicleSirens
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getModelHandling
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehiclesOfType
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgrades
- getVehicleUpgradeSlotName
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleSirens
- removeVehicleUpgrade
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setModelHandling
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleIdleRespawnDelay
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRespawnRotation
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates
- spawnVehicle
- toggleVehicleRespawn