SetWorldSoundEnabled: Difference between revisions

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{{Client function}}
{{Client function}}
{{New items|3.0140|1.3.1|
{{New items|3.0131|1.3.1|
This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound]] or [[playSound3D]].
This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound]] or [[playSound3D]].



Revision as of 18:14, 6 September 2012

This function allows you to disable world sounds. A world sound is a sound effect which has not been caused by playSound or playSound3D.

Note: The values for group and index can be determined by using the client command showsound in conjunction with setDevelopmentMode

This template is no longer in use as it results in poor readability.

Syntax

bool setWorldSoundEnabled( int group, [ int index = -1, ] bool enable )

Required Arguments

  • group : An integer representing the world sound group
  • enable : Set false to disable, true to enable

OptionalArguments

  • index : An integer representing an individual sound within the group

Returns

Returns true if the world sound was correctly enabled/disabled, false if invalid values were passed.

Example

This example turns off car engine sounds, maybe

setWorldSoundEnabled( 40, false )

This example turns off the annoying wind sound that is always heard

setWorldSoundEnabled( 0, false, 0 )

Requirements

This template will be deleted.

See Also