SetWorldSoundEnabled: Difference between revisions

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(Info about new argument)
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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{New items|3.0131|1.3.1|
 
This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound]] or [[playSound3D]].
This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound]] or [[playSound3D]].
{{Note|
*The values for ''group'' and ''index'' can be determined by using the client command [[Client_Commands#showsound|showsound]] in conjunction with [[setDevelopmentMode]].
*This function does not affect sounds which are already playing, such as the wind sound that can only be stopped by entering an interior.
* See also: [[setAmbientSoundEnabled]].}}


Note: The values for ''group'' and ''index'' can be determined by using the client command [[Client_Commands#showsound|showsound]] in conjunction with [[setDevelopmentMode]]
Note: This function does not affect sounds which are already playing, such as the wind sound that can only be stopped by entering an interior.
}}
{{Note box|See Also: [[setAmbientSoundEnabled]]}}
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setWorldSoundEnabled( int group, [ int index = -1, ] bool enable, [ bool forceCancel = false ] )
bool setWorldSoundEnabled ( int group, [ int index = -1, ] bool enable [, bool immediate = false ] )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''group :''' An integer representing the [[World sound groups|world sound group]]
*'''group:''' An [[int|integer]] representing the [[World sound groups|world sound group]].
*'''enable :''' Set ''false'' to disable, ''true'' to enable
*'''enable:''' Set to ''false'' to disable, ''true'' to enable.


===OptionalArguments===  
===Optional Arguments===  
*'''index :''' An integer representing an individual sound within the group
*'''index:''' An [[int|integer]] representing an individual sound within the group
{{New feature/item|9.0156|1.5.6|11860|
{{New feature/item|3.0156|1.5.5|11860|
*'''forceCancel :''' Boolean if set to true will cancel the sound if it's already playing.
*'''immediate:''' A [[boolean]] if set to true will cancel the sound if it's already playing. This parameter only works for stopping the sound.
}}
}}


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</syntaxhighlight>
</syntaxhighlight>


==Requirements==
This is the more advanced version of the
{{Requirements|n/a|1.3.0-9.04134|}}
<syntaxhighlight lang="lua">
function toggleWeaponSounds_f ( )
    local enabled = not isWorldSoundEnabled (5)
    setWorldSoundEnabled ( 5, enabled ) -- And here the toggling happens.
    outputChatBox ( "Weapon sounds " .. (enabled and "enabled" or "disabled"))
end
addCommandHandler ( "toggleweaponsounds", toggleWeaponSounds_f )
</syntaxhighlight>
 
{{New feature/item|3.0156|1.5.5|11860|
This example disables the wind sound effect immediately without changing the interior afterwards.
<syntaxhighlight lang="lua">
setWorldSoundEnabled(0, 0, false, true)
setWorldSoundEnabled(0, 29, false, true)
setWorldSoundEnabled(0, 30, false, true)
</syntaxhighlight>
}}
 
==Changelog==
{{ChangelogHeader}}
{{ChangelogItem|1.5.5-9.11860|Added immediate argument}}


==See Also==
==See Also==
{{Client world functions}}
{{Client world functions}}

Latest revision as of 17:04, 7 November 2024

This function allows you to disable world sounds. A world sound is a sound effect which has not been caused by playSound or playSound3D.

[[{{{image}}}|link=|]] Note:
  • The values for group and index can be determined by using the client command showsound in conjunction with setDevelopmentMode.
  • This function does not affect sounds which are already playing, such as the wind sound that can only be stopped by entering an interior.
  • See also: setAmbientSoundEnabled.

Syntax

bool setWorldSoundEnabled ( int group, [ int index = -1, ] bool enable [, bool immediate = false ] )

Required Arguments

Optional Arguments

  • index: An integer representing an individual sound within the group
  • immediate: A boolean if set to true will cancel the sound if it's already playing. This parameter only works for stopping the sound.

Returns

Returns true if the world sound was correctly enabled/disabled, false if invalid values were passed.

Example

This is a simplified example that lets the client toggle their weapon sounds.

function toggleWeaponSounds_f ( )
    local enabled = isWorldSoundEnabled ( 5 ) -- We place this variable here for checking.
    enabled       = not enabled -- And here we invert (toggle) the variable, so if it's false, it becomes true, if it's true, it becomes false.
    -- Used for the chat declaration:
    local state   = "enabled"

    if ( not enabled ) then
        state = "disabled"
    end
    --

    setWorldSoundEnabled ( 5, enabled ) -- And here the toggling happens.
    outputChatBox ( "Weapon sounds " .. state )
end
addCommandHandler ( "toggleweaponsounds", toggleWeaponSounds_f )

This is the more advanced version of the

function toggleWeaponSounds_f ( )
    local enabled = not isWorldSoundEnabled (5)
    setWorldSoundEnabled ( 5, enabled ) -- And here the toggling happens.
    outputChatBox ( "Weapon sounds " .. (enabled and "enabled" or "disabled"))
end
addCommandHandler ( "toggleweaponsounds", toggleWeaponSounds_f )

This example disables the wind sound effect immediately without changing the interior afterwards.

setWorldSoundEnabled(0, 0, false, true)
setWorldSoundEnabled(0, 29, false, true)
setWorldSoundEnabled(0, 30, false, true)

Changelog

Version Description
1.5.5-9.11860 Added immediate argument

See Also