SetWorldSoundEnabled: Difference between revisions

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This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound]] or [[playSound3D]].
This function allows you to disable world sounds. A world sound is a sound effect which has '''''not''''' been caused by [[playSound]] or [[playSound3D]].


Note: The numbers for ''group'' and ''index'' can be determined by using the client command [[Client_Commands#showsound|showsound]] in conjunction with [[setDevelopmentMode]]
Note: The values for ''group'' and ''index'' can be determined by using the client command [[Client_Commands#showsound|showsound]] in conjunction with [[setDevelopmentMode]]
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==Syntax==
==Syntax==

Revision as of 18:07, 19 May 2012

This function allows you to disable world sounds. A world sound is a sound effect which has not been caused by playSound or playSound3D.

Note: The values for group and index can be determined by using the client command showsound in conjunction with setDevelopmentMode

Syntax

bool setWorldSoundEnabled( int group, [ int index = -1, ] bool enable )

Required Arguments

  • group : An integer representing the world sound group
  • enable : Set false to disable, true to enable

OptionalArguments

  • index : An integer representing an individual sound within the group

Returns

Returns true if the world sound was correctly enabled/disabled, false if invalid values were passed.

Example

This example turns off car engine sounds, maybe

setWorldSoundEnabled( 40, false )

See Also