SetWorldSoundEnabled: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''group :''' An integer representing the [[World sound groups|world sound group]] | *'''group:''' An [[integer]] representing the [[World sound groups|world sound group]] | ||
*'''enable :''' Set ''false'' to disable, ''true'' to enable | *'''enable:''' Set to ''false'' to disable, ''true'' to enable | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''index :''' An integer representing an individual sound within the group | *'''index:''' An [[integer]] representing an individual sound within the group | ||
{{New feature/item|9.0156|1.5.6|11860| | {{New feature/item|9.0156|1.5.6|11860| | ||
*'''immediate:''' | *'''immediate:''' A [[boolean]] if set to true will cancel the sound if it's already playing. This parameter only works for stopping the sound. | ||
}} | }} | ||
Revision as of 17:24, 30 July 2018
This template is no longer in use as it results in poor readability. This function allows you to disable world sounds. A world sound is a sound effect which has not been caused by playSound or playSound3D.
Syntax
bool setWorldSoundEnabled( int group, [ int index = -1, ] bool enable [, bool immediate = false ] )
Required Arguments
- group: An integer representing the world sound group
- enable: Set to false to disable, true to enable
Optional Arguments
- index: An integer representing an individual sound within the group
Returns
Returns true if the world sound was correctly enabled/disabled, false if invalid values were passed.
Example
This is a simplified example that lets the client toggle their weapon sounds.
function toggleWeaponSounds_f ( ) local enabled = isWorldSoundEnabled ( 5 ) -- We place this variable here for checking. enabled = not enabled -- And here we invert (toggle) the variable, so if it's false, it becomes true, if it's true, it becomes false. -- Used for the chat declaration: local state = "enabled" if ( not enabled ) then state = "disabled" end -- setWorldSoundEnabled ( 5, enabled ) -- And here the toggling happens. outputChatBox ( "Weapon sounds " .. state ) end addCommandHandler ( "toggleweaponsounds", toggleWeaponSounds_f )
Requirements
This template will be deleted.
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel