SetWorldSpecialPropertyEnabled: Difference between revisions

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===Returns===
===Returns===
Returns ''true'' if successful, ''false'' otherwise.
Returns ''true'' if successful, ''false'' otherwise.
==Example==
Function which allow cars to fly.
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("aircars", true)
end
)
</syntaxhighlight>
</section>
'''Example 2''' 
Allow cars to drive on water.
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("hovercars", true)
end
)</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client world functions}}
{{Client world functions}}

Revision as of 17:06, 11 April 2015

Enables or disables a special world property (cheat).

Syntax

bool setWorldSpecialPropertyEnabled ( string propname, bool enable )

Required Arguments

  • propname: the name of the property to set. Possible values are:
    • hovercars - no known equivalent PC cheat, and allows cars to drive on water.
    • aircars - equivalent of the RIPAZHA cheat, and allows cars to fly.
    • extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
    • extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
  • enable: whether or not to enable the property.

Returns

Returns true if successful, false otherwise.

Example

Function which allow cars to fly.

Click to collapse [-]
Client
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("aircars", true)
end
)

Example 2 Allow cars to drive on water.

Click to collapse [-]
Client
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("hovercars", true)
end
)

See Also