SetWorldSpecialPropertyEnabled: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 46: Line 46:
{{ChangelogHeader}}
{{ChangelogHeader}}
{{ChangelogItem|1.5.5-3.12286|Added "underworldwarp" property}}
{{ChangelogItem|1.5.5-3.12286|Added "underworldwarp" property}}
{{ChangelogItem|1.5.9-0.21125|Added "vehiclesunglare" property}}
{{ChangelogItem|1.5.9-1.21125|Added "vehiclesunglare" property}}


==See Also==
==See Also==
{{Client world functions}}
{{Client world functions}}

Revision as of 11:34, 23 January 2022

Enables or disables a special world property.

Syntax

bool setWorldSpecialPropertyEnabled ( string propname, bool enable )

OOP Syntax Help! I don't understand this!

Counterpart: isWorldSpecialPropertyEnabled


A photo demonstrating randomfoliage enabled and disabled.

Required Arguments

  • propname: the name of the property to set. Possible values are:
    • hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water.
    • aircars - equivalent of the RIPAZHA cheat, and allows cars to fly.
    • extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
    • extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
    • randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
    • snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
    • extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
    • underworldwarp - toggle warp of peds and vehicles when fall under map (default: true)
    • vehiclesunglare - toogle the vehicle gun glare effect (default: false)
  • enable: whether or not to enable the property.

Returns

Returns true if successful, false otherwise.

Example

Example 1: Allows cars to fly.

addEventHandler( "onClientResourceStart", resourceRoot,
    function( )
        setWorldSpecialPropertyEnabled( "aircars", true )
    end
)

Example 2: Allow cars to drive on water.

addEventHandler( "onClientResourceStart", resourceRoot,
    function( )
        setWorldSpecialPropertyEnabled( "hovercars", true )
    end
)

Changelog

Version Description
1.5.5-3.12286 Added "underworldwarp" property
1.5.9-1.21125 Added "vehiclesunglare" property

See Also