SetWorldSpecialPropertyEnabled: Difference between revisions

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**'''extrabunny''' - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
**'''extrabunny''' - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
**'''extrajump''' - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
**'''extrajump''' - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
**'''randomfoliage''' - toggle randomly generated foliage on the GTA:SA map (default: true)
**'''snipermoon''' - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
**'''extraairresistance''' - toggle the vehicle speed limit on cross-country roads (default: true)
*'''enable:''' whether or not to enable the property.
*'''enable:''' whether or not to enable the property.



Revision as of 23:27, 27 March 2017

Enables or disables a special world property (cheat).

Syntax

bool setWorldSpecialPropertyEnabled ( string propname, bool enable )

Required Arguments

  • propname: the name of the property to set. Possible values are:
    • hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water.
    • aircars - equivalent of the RIPAZHA cheat, and allows cars to fly.
    • extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher.
    • extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher.
    • randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
    • snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
    • extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
  • enable: whether or not to enable the property.

Returns

Returns true if successful, false otherwise.

Example

Function which allow cars to fly.

Click to collapse [-]
Client
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("aircars", true)
end
)

Example 2: Allow cars to drive on water.

Click to collapse [-]
Client
addEventHandler( "onClientResourceStart", resourceRoot,
function()
setWorldSpecialPropertyEnabled("hovercars", true)
end
)

See Also