Template:Ped functions: Difference between revisions
Jump to navigation
Jump to search
(Removed setPedSkin) |
Zangomangu (talk | contribs) mNo edit summary |
||
Line 3: | Line 3: | ||
*[[doesPedHaveJetPack]] | *[[doesPedHaveJetPack]] | ||
*[[getPedAmmoInClip]] | *[[getPedAmmoInClip]] | ||
*[[getPedAnalogControlState]] | |||
*[[getPedArmor]] | *[[getPedArmor]] | ||
*[[getPedClothes]] | *[[getPedClothes]] | ||
Line 37: | Line 38: | ||
*[[setPedAnimation]] | *[[setPedAnimation]] | ||
*[[setPedAnimationProgress]] | *[[setPedAnimationProgress]] | ||
*[[setPedAnalogControlState]] | |||
*[[setPedArmor]] | *[[setPedArmor]] | ||
*[[setPedChoking]] | *[[setPedChoking]] |
Revision as of 19:05, 5 January 2014
- addPedClothes
- createPed
- doesPedHaveJetPack
- getPedAmmoInClip
- getPedAnalogControlState
- getPedArmor
- getPedClothes
- getPedContactElement
- getPedFightingStyle
- getPedGravity
- getPedMoveState
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedSkin
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getValidPedModels
- givePedJetPack
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedFrozen
- isPedHeadless
- isPedInVehicle
- isPedInWater
- isPedOnFire
- isPedOnGround
- killPed
- reloadPedWeapon
- removePedClothes
- removePedFromVehicle
- removePedJetPack
- setPedAnimation
- setPedAnimationProgress
- setPedAnalogControlState
- setPedArmor
- setPedChoking
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedFrozen
- setPedGravity
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWeaponSlot