Changes in 1.3.1: Difference between revisions

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=Main Additions/Changes=
{{Changelogs}}
== Main Additions / Changes ==
* Added Custom Vehicle Sirens
* Added Custom Vehicle Sirens
* Fixed map files are downloading very slow issue
* Fixed map files are downloading very slow issue
* Fixed timeouts on map change
* Fixed timeouts on map change
* Fixed various issues, crashes, freezes
* Fixed various issues, crashes and freezes
* Updated max players to 4096
* Updated max players to 4096
* Added BASS Effects
* Added BASS Effects
* Added Analog Controls States
* Added Analog Controls States
* Added bullet sync
* Fixed several custom model replacing issues
* Windows 8 support (both 32-bits and 64-bits)
* Added ability to create pedless weapons via weapon creation
* Improved Map Editor stability and added new features
* Installers for regular builds and nightlies are now digitally signed


==Client==
== Client ==


===New Functions===
=== New Functions ===


* Added [[setObjectBreakable]]
* Added [[setObjectBreakable]]
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* Added [[dxSetBlendMode]]
* Added [[dxSetBlendMode]]
* Added [[dxGetBlendMode]]
* Added [[dxGetBlendMode]]
* Added [[downloadFile]]
* Added [[dxDrawMaterialLine3D]]
* Added [[dxDrawMaterialLine3D]]
* Added [[dxDrawMaterialSectionLine3D]]
* Added [[dxDrawMaterialSectionLine3D]]
* Added [[getCameraRotation]]
* Added [[setCameraRotation]]
* Added [[getLatentEventHandles]]
* Added [[getLatentEventHandles]]
* Added [[getLatentEventStatus]]
* Added [[getLatentEventStatus]]
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* Added [[getSoundLevelData]]
* Added [[getSoundLevelData]]
* Added [[getSoundWaveData]]
* Added [[getSoundWaveData]]
* Added [[setPedAnalogControlState]]
* Added [[getPedAnalogControlState]]
* Added [[setAnalogControlState]]
* Added [[getAnalogControlState]]
* Added [[setPedTargetingMarkerEnabled]]
* Added [[isPedTargetingMarkerEnabled]]
* Added [[setElementMatrix]]
* Added [[warpPedIntoVehicle]]
* Added [[removePedFromVehicle]]
* Added [[setProjectileCounter]]
* Added [[createWeapon]]
* Added [[fireWeapon]]
* Added [[setWeaponProperty]]
* Added [[setWeaponState]]
* Added [[setWeaponTarget]]
* Added [[getWeaponOwner]]
* Added [[setWeaponOwner]]
* Added [[setWeaponFlags]]
* Added [[getWeaponFlags]]
* Added [[setWeaponFiringRate]]
* Added [[getWeaponFiringRate]]
* Added [[resetWeaponFiringRate]]
* Added [[getWeaponClipAmmo]]
* Added [[setWeaponClipAmmo]]
* Added [[getWeaponAmmo]]
* Added [[setWeaponAmmo]]
* Added [[getProjectileCounter]]
* Added [[setWaterDrawnLast]]
* Added [[isWaterDrawnLast]]
* Added [[guiLabelGetColor]]


 
=== New Events ===
===New Events===


* Added [[onClientPedHeliKilled]]
* Added [[onClientPedHeliKilled]]
* Added [[onClientFileDownloadComplete]]
* Added [[onClientPlayerHeliKilled]]
* Added [[onClientPlayerHitByWaterCannon]]
* Added [[onClientPlayerHitByWaterCannon]]
* Added [[onClientPedHitByWaterCannon]]
* Added [[onClientPedHitByWaterCannon]]
* Added [[onClientPlayerPickupHit]]
* Added [[onClientPlayerPickupHit]]
* Added [[onClientPlayerPickupLeave]]
* Added [[onClientPlayerPickupLeave]]
* Added [[onClientSoundStarted]]
* Added [[onClientSoundStopped]]
* Added [[onClientSoundBeat]]
* Added [[onClientSoundBeat]]
* Added [[onClientVehicleCollision]]
* Added [[onClientWeaponFire]]


===Changes/Bug Fixes===
=== Changes / Bug Fixes ===


* Fixed 'not being able to enter vehicles' bug
* Fixed 'not being able to enter vehicles' bug
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* Made [[playSound3D]] use the camera position instead of the player position when determining the distance
* Made [[playSound3D]] use the camera position instead of the player position when determining the distance
* Added color coding and sub-pixel positioning options to [[dxDrawText]]
* Added color coding and sub-pixel positioning options to [[dxDrawText]]
* Added ability to create and modify cubemaps and volume textures. (See [[dxCreateTexture]] for details)
* Added ability to create and modify cubemaps and volume textures - Details: [[dxCreateTexture]]
* Added model cache system to reduce loading delays
* Added model cache system to reduce loading delays
* Added CJ clothes cache to help reduce game freezes
* Added CJ clothes cache to help reduce game freezes
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* Added optional bool to [[getElementMatrix]] ( element, bool )
* Added optional bool to [[getElementMatrix]] ( element, bool )
* Added unrar for smoother update procedure
* Added unrar for smoother update procedure
* Fixed custom model replacement errors sometimes with weapons & weapon pickups.
* Fixed vehicle upgrade custom models not showing immediately
* Fixed accuracy of hit point in [[onClientPlayerWeaponFire]] and added shot origin parameter
* Fixed [[setPedAimTarget]] direction being all wrong
* Fixed issue when peds' bullets origin from wrong position
* Fixed custom models not rendering correctly sometimes parameter
* Fixed custom model LOD distance is not reseting after quiting
* Added size limit for clientscript.log file
* Added ability to shoot with any weapon with jetpack
* Made timers less crashy
* Fixed some animation crashes
* Fixed [[getPedMoveState]] returns false when moving in crouch state
* Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white
* Added ped pixel shaders
* Added ability to layer multiple shaders on a world texture
* Fixed Windows 8 missing dll error
* Fixed [[setElementPosition]] for vehicles on a non streamed in position will make the vehicle spin very quickly
* Added check for GTA file loading failures
* Fixed map editor crash
* Fixed floating vehicles when using [[setVehicleIdleRespawnDelay]]
* Fixed [[Client_Commands#showhud|showhud]] not fully working before the player has spawned
* Fixed connect problem when using a domain name that starts with a number
* Fixed missing font error message
* Fixed [[getSoundLength]] returns 0 for sound streams (not radio streams)
* Fixed a crash when taking a screenshot and minimizing then restoring
* Fixed setElementFrozen killing players from falls
* Fixed textures disappearing and flickering at certain camera angles


==Server==
== Server ==


===New Functions===
=== New Functions ===


* Added [[fetchRemote]]
* Added [[fetchRemote]]
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* Added [[setVehicleSirens]]
* Added [[setVehicleSirens]]
* Added [[addVehicleSirens]]
* Added [[addVehicleSirens]]
* Added [[setJetpackWeaponEnabled]]
* Added [[getJetpackWeaponEnabled]]
* Added [[fileCopy]]


===New Events===
=== New Events ===


* None yet
* None yet


===Changes/Bug Fixes===
=== Changes / Bug Fixes ===


* Fixed map files are downloading very slow issue
* Fixed map files are downloading very slow issue
Line 98: Line 159:
* Improved performance when the server has a large number of IP bans
* Improved performance when the server has a large number of IP bans
* Added debug info to timers
* Added debug info to timers
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config. (See [[Sync_interval_settings]] for details)
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config - Details: [[Sync_interval_settings]]
* Fixed lightsync vehicles ghost streaming in when locally they are miles away
* Fixed lightsync vehicles ghost streaming in when locally they are miles away
* Fixed server sometimes not appearing in the browser
* Fixed server sometimes not appearing in the browser
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* Tweaked server networking
* Tweaked server networking
* Improved Lua errors for server element functions
* Improved Lua errors for server element functions
* Large amount of crashfixes, improvements and tweaks.
* Reduced CPU usage more
* Made timers less crashy
* Added vehicle extrapolation - Details: [[mtaserver.conf#vehext_percent|mtaserver.conf -> vehext_]]
* Fixed server crash when towing a clientside vehicle
* Added option to suppress certain MySQL error messages
* Sped up [[triggerClientEvent]]
* Made [[setVehicleIdleRespawnDelay]] work for non-streamed in vehicles
* Added logging for [[callRemote]]
* Large amount of other crashfixes, improvements and tweaks


==Resources==
== Resources ==
* Updated parachute to fix high CPU usage on clients
* Updated parachute to fix high CPU usage on clients
* Added Visualiser resource
* Added Visualiser resource
* Added GUI Siren Editor  
* Added GUI Siren Editor  
* Fixed a reload exploit where you could jump and then reload for an instant reload
* Fixed a reload exploit where you could jump and then reload for an instant reload
* Made reload with jet pack work again
* Made reload with jetpack work again
 
* Fixed freeroam bookmarks
* Fixed some errors and warnings


==Editor==
== Editor ==
* Fixed Map editor not saving locations of objects on Linux machines
* Fixed Map editor not saving locations of objects on Linux machines
* Added cancel option when starting map editor from menu
* Added ability to change object and vehicle alpha
* Changed vehicle color selection to use the new RGB color system
* Fixed server settings tab in options not showing up when using Map Editor from main menu
* Added ability to place peds
* Added object scale option
* Added object collisions option


[[hu:Changes in 1.3.1]]
[[pt-br:Novidades na versão 1.3.1]]
[[ru:Changes in 1.3.1]]


[[Category:Changelog]]
[[Category:Changes in 1.3]]

Latest revision as of 09:40, 29 September 2014

MTA:SA Releases Changelog Pages
1.0 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4
1.1 1.1.0 • 1.1.1
1.2 1.2.0
1.3 1.3.01.3.11.3.21.3.31.3.41.3.5
1.4 1.4.01.4.1
1.5 1.5.01.5.11.5.21.5.31.5.41.5.51.5.61.5.71.5.81.5.9
1.6 1.6.01.6.1

Main Additions / Changes

  • Added Custom Vehicle Sirens
  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Fixed various issues, crashes and freezes
  • Updated max players to 4096
  • Added BASS Effects
  • Added Analog Controls States
  • Added bullet sync
  • Fixed several custom model replacing issues
  • Windows 8 support (both 32-bits and 64-bits)
  • Added ability to create pedless weapons via weapon creation
  • Improved Map Editor stability and added new features
  • Installers for regular builds and nightlies are now digitally signed

Client

New Functions

New Events

Changes / Bug Fixes

  • Fixed 'not being able to enter vehicles' bug
  • Added order priority to addEventHandler
  • Fixed 'engineless' NRG-500 Variant
  • Added option to skip Dual Monitor Resolution Select
  • Made playSound3D use the camera position instead of the player position when determining the distance
  • Added color coding and sub-pixel positioning options to dxDrawText
  • Added ability to create and modify cubemaps and volume textures - Details: dxCreateTexture
  • Added model cache system to reduce loading delays
  • Added CJ clothes cache to help reduce game freezes
  • Sped up event handling system for server and client
  • Added element option to engineApplyShaderToWorldTexture
  • Added optional bool to getElementMatrix ( element, bool )
  • Added unrar for smoother update procedure
  • Fixed custom model replacement errors sometimes with weapons & weapon pickups.
  • Fixed vehicle upgrade custom models not showing immediately
  • Fixed accuracy of hit point in onClientPlayerWeaponFire and added shot origin parameter
  • Fixed setPedAimTarget direction being all wrong
  • Fixed issue when peds' bullets origin from wrong position
  • Fixed custom models not rendering correctly sometimes parameter
  • Fixed custom model LOD distance is not reseting after quiting
  • Added size limit for clientscript.log file
  • Added ability to shoot with any weapon with jetpack
  • Made timers less crashy
  • Fixed some animation crashes
  • Fixed getPedMoveState returns false when moving in crouch state
  • Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white
  • Added ped pixel shaders
  • Added ability to layer multiple shaders on a world texture
  • Fixed Windows 8 missing dll error
  • Fixed setElementPosition for vehicles on a non streamed in position will make the vehicle spin very quickly
  • Added check for GTA file loading failures
  • Fixed map editor crash
  • Fixed floating vehicles when using setVehicleIdleRespawnDelay
  • Fixed showhud not fully working before the player has spawned
  • Fixed connect problem when using a domain name that starts with a number
  • Fixed missing font error message
  • Fixed getSoundLength returns 0 for sound streams (not radio streams)
  • Fixed a crash when taking a screenshot and minimizing then restoring
  • Fixed setElementFrozen killing players from falls
  • Fixed textures disappearing and flickering at certain camera angles

Server

New Functions

New Events

  • None yet

Changes / Bug Fixes

  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Tweaks and fixes for vehicle sync
  • Added order priority to addEventHandler
  • Improved performance when the server has a large number of IP bans
  • Added debug info to timers
  • Added adjustable sync rates to setServerConfigSetting and the server config - Details: Sync_interval_settings
  • Fixed lightsync vehicles ghost streaming in when locally they are miles away
  • Fixed server sometimes not appearing in the browser
  • Added server setting to reduce CPU usage
  • Sped up event handling system for server and client
  • Tweaked server networking
  • Improved Lua errors for server element functions
  • Reduced CPU usage more
  • Made timers less crashy
  • Added vehicle extrapolation - Details: mtaserver.conf -> vehext_
  • Fixed server crash when towing a clientside vehicle
  • Added option to suppress certain MySQL error messages
  • Sped up triggerClientEvent
  • Made setVehicleIdleRespawnDelay work for non-streamed in vehicles
  • Added logging for callRemote
  • Large amount of other crashfixes, improvements and tweaks

Resources

  • Updated parachute to fix high CPU usage on clients
  • Added Visualiser resource
  • Added GUI Siren Editor
  • Fixed a reload exploit where you could jump and then reload for an instant reload
  • Made reload with jetpack work again
  • Fixed freeroam bookmarks
  • Fixed some errors and warnings

Editor

  • Fixed Map editor not saving locations of objects on Linux machines
  • Added cancel option when starting map editor from menu
  • Added ability to change object and vehicle alpha
  • Changed vehicle color selection to use the new RGB color system
  • Fixed server settings tab in options not showing up when using Map Editor from main menu
  • Added ability to place peds
  • Added object scale option
  • Added object collisions option