EngineResetModelFlags: Difference between revisions
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TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function restores model flags to default state.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineResetModelFlags( int modelID ) </syntaxhighlight> {{OOP||Engine.resetModelFlags}} ===Required Arguments=== * '''modelID''': ID of the model you want to reset. ===Returns=== Returns ''true'' if model flags was successfully restored, ''false'' otherwise. ==See Also== {{Engine_functions}}") |
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Latest revision as of 18:48, 16 April 2023
Syntax
boolean engineResetModelFlags( int modelID )
OOP Syntax Help! I don't understand this!
- Method: Engine.resetModelFlags(...)
Required Arguments
- modelID: ID of the model you want to reset.
Returns
Returns true if model flags was successfully restored, false otherwise.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory