Difference between revisions of "EngineUnloadIFP"

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{{Client function}}
 
{{Client function}}
{{Disabled|Function disabled because it was unstable|4571}}  
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{{Disabled|Function disabled. It doesn't exist anymore, use [[DestroyElement|destroyElement]] to unload IFP.}}  
 
__NOTOC__
 
__NOTOC__
 
This function unloads an animation library loaded by [[engineLoadIFP]].
 
This function unloads an animation library loaded by [[engineLoadIFP]].

Latest revision as of 21:04, 18 June 2018

Dialog-warning.png Function has been disabled.

Reason/Note: Function disabled. It doesn't exist anymore, use destroyElement to unload IFP.


This function unloads an animation library loaded by engineLoadIFP.

Syntax

bool engineLoadIFP ( element ifp ) 

Required Arguments

Returns

Returns true if the IFP file has been unloaded succesfully, false otherwise.

Example

Click to collapse [-]
animation.lua
local localPlayer = getLocalPlayer()
local ifp = nil

function setanimation()
  ifp = engineLoadIFP("data/ani.ifp")
  if ifp then
    setPedAnimation(localPlayer, "ANIMATIONBLOCK", "animation1")
  end
end

addCommandHandler("animation", setanimation)

function stopanimation()
  if ifp then
    engineUnloadIFP(ifp)
    setPedAnimation(localPlayer)
  end
end

addCommandHandler("stopanimation", stopanimation)
Click to collapse [-]
meta.xml
<meta>
  <info author="lukry" version="1.0" type="script" />
  <script src="animation.lua" type="client" />
  <file src="data/ani.ifp" />
</meta>

See Also

FROM VERSION 1.5.6 r16365 ONWARDS