CreateSWATRope: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
Creates a SWAT rope like that of the rope in single player used by SWAT Teams abseiling from the Police Maverick. | Creates a SWAT rope like that of the rope in single player used by SWAT Teams abseiling from the Police Maverick. | ||
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*'''fx, fy, fz:''' the world coordinates where the effect originates. | *'''fx, fy, fz:''' the world coordinates where the effect originates. | ||
*'''duration:''' the amount in miliseconds the rope will be there before falling to the ground. | *'''duration:''' the amount in miliseconds the rope will be there before falling to the ground. | ||
==Example== | ==Example== | ||
This example creates a Swat rope in police maverick when you use the command /createrope | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function SwatRope() | |||
local myVehicle = getPedOccupiedVehicle(localPlayer) | |||
if myVehicle and getVehicleName(myVehicle) == "Police Maverick" then | |||
local x,y,z = getElementPosition(myVehicle) | |||
createSWATRope(x, y, z, 11111) | |||
end | |||
end | |||
addCommandHandler("createrope", SwatRope) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{client world functions}} |
Latest revision as of 15:33, 7 November 2024
Creates a SWAT rope like that of the rope in single player used by SWAT Teams abseiling from the Police Maverick.
Syntax
bool createSWATRope ( float fx, float fy, float fZ, int duration )
Required Arguments
- fx, fy, fz: the world coordinates where the effect originates.
- duration: the amount in miliseconds the rope will be there before falling to the ground.
Example
This example creates a Swat rope in police maverick when you use the command /createrope
function SwatRope() local myVehicle = getPedOccupiedVehicle(localPlayer) if myVehicle and getVehicleName(myVehicle) == "Police Maverick" then local x,y,z = getElementPosition(myVehicle) createSWATRope(x, y, z, 11111) end end addCommandHandler("createrope", SwatRope)
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel