CreateWater: Difference between revisions

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(New page: __NOTOC__ {{Client function}} Creates an area of water. ==Syntax== <syntaxhighlight lang="lua">bool createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3,...)
 
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===Optional Arguments===
===Optional Arguments===
*'''shallow:''' makes the water shallow if true.
*'''shallow:''' makes the water shallow if true. Practically speaking there is no visible water surface in this case, only the splashes when someone walks through it.


===Returns===
===Returns===

Revision as of 02:44, 7 February 2009

Creates an area of water.

Syntax

bool createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, [bool shallow = false] )
bool createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, [bool shallow = false] )

Required Arguments

For creating a water quadrant:

  • x1, y1, z1: position of bottom left corner
  • x2, y2, z2: position of bottom right corner
  • x3, y3, z3: position of top left corner
  • x4, y4, z4: position of top right corner

For creating a water triangle:

  • x1, y1, z1: position of bottom/top left corner
  • x2, y2, z2: position of bottom/top right corner
  • x3, y3, z3: position of top/bottom corner

Optional Arguments

  • shallow: makes the water shallow if true. Practically speaking there is no visible water surface in this case, only the splashes when someone walks through it.

Returns

Returns true if successful, false otherwise.

See Also