CreateWater: Difference between revisions
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{{Client function}} | {{Client function}} | ||
Creates an area of water. | Creates an area of water. ''Be careful with this function. San Andreas is very picky about the positioning of water vertices and will crash if it doesn't like what you throw at it.'' | ||
==Syntax== | ==Syntax== |
Revision as of 00:04, 14 February 2009
Creates an area of water. Be careful with this function. San Andreas is very picky about the positioning of water vertices and will crash if it doesn't like what you throw at it.
Syntax
water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, [bool shallow = false] ) water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, [bool shallow = false] )
Required Arguments
For creating a water quadrant:
- x1, y1, z1: position of bottom left corner. (south-west)
- x2, y2, z2: position of bottom right corner. (south-east)
- x3, y3, z3: position of top left corner. (north-west)
- x4, y4, z4: position of top right corner. (north-east)
For creating a water triangle:
- x1, y1, z1: position of bottom/top left corner.
- x2, y2, z2: position of bottom/top right corner.
- x3, y3, z3: position of top/bottom corner.
The largest possible size of a water area is 2998×2998. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas.
Optional Arguments
- shallow: makes the water shallow if true. Practically speaking there is no visible water surface in this case, only the splashes when someone walks through it.
Returns
Returns a water element if successful, false otherwise. The water element can be repositioned with setElementPosition and destroyed with destroyElement.
Example
Click to collapse [-]
ClientExample code for creating a water area to cover the entire San Andreas Map. (Flood the cities)
-- Setting water properties. height = 40 SizeVal = 2998 -- Defining variables. southWest_X = -SizeVal southWest_Y = -SizeVal southEast_X = SizeVal southEast_Y = -SizeVal northWest_X = -SizeVal northWest_Y = SizeVal northEast_X = SizeVal northEast_Y = SizeVal -- OnClientResourceStart function that creates the water. function thaResourceStarting( ) outputChatBox("water stuffz created - " .. southEast_X .. "x" .. southEast_X .. " - Height: " .. height .. " - Shallow: False") water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height ) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), thaResourceStarting)
See Also
- createSWATRope
- getBirdsEnabled
- getCoronaReflectionsEnabled
- getGarageBoundingBox
- getGaragePosition
- getGarageSize
- getGroundPosition
- getInteriorFurnitureEnabled
- getNearClipDistance
- getPedsLODDistance
- getRoofPosition
- getScreenFromWorldPosition
- getVehiclesLODDistance
- getWorldFromScreenPosition
- isAmbientSoundEnabled
- isLineOfSightClear
- isWorldSoundEnabled
- processLineOfSight
- resetAmbientSounds
- resetBlurLevel
- resetColorFilter
- resetCoronaReflectionsEnabled
- resetNearClipDistance
- resetPedsLODDistance
- resetVehiclesLODDistance
- resetWorldSounds
- setAmbientSoundEnabled
- setBirdsEnabled
- setColorFilter
- setCoronaReflectionsEnabled
- setInteriorFurnitureEnabled
- setInteriorSoundsEnabled
- setNearClipDistance
- setPedsLODDistance
- setVehiclesLODDistance
- setWorldSoundEnabled
- testLineAgainstWater
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel