RemoveWorldModel: Difference between revisions

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m (Fix default interior value (documentation was wrong))
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This example will removes buildings on BigEar:
This example will removes buildings on BigEar:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
removeWorldModel(16617,1000,-300,1556,75) --lod
removeWorldModel(16617, 1000, -300, 1556, 75) --lod
removeWorldModel(16616,1000,-300,1556,75) --lod
removeWorldModel(16616, 1000, -300, 1556, 75) --lod
removeWorldModel(16615,1000,-300,1556,75) --lod
removeWorldModel(16615, 1000, -300, 1556, 75) --lod
removeWorldModel(16138,1000,-300,1556,75) -- model
removeWorldModel(16138, 1000, -300, 1556, 75) -- model
</syntaxhighlight>
</syntaxhighlight>


This example removes CJ house:
This example removes CJ house:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
for i=700,20000 do
for i = 700, 19999 do
     removeWorldModel(i,10,2494,-1696,17)
     removeWorldModel(i, 10, 2494, -1696, 17)
end
end
</syntaxhighlight>
</syntaxhighlight>
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This server script example removes all models, everywhere:
This server script example removes all models, everywhere:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
for i=550,20000 do
for i = 550, 19999 do
     removeWorldModel(i,10000,0,0,0)
     removeWorldModel(i, 10000, 0, 0, 0)
end
end
setOcclusionsEnabled(false)  -- Also disable occlusions when removing certain models
setOcclusionsEnabled(false)  -- Also disable occlusions when removing certain models

Revision as of 14:55, 25 October 2020

This function is used to remove a world object.

Syntax

bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

  • interior: The interior ID to apply the removal to. Some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13. A value of -1 here will affect all interiors.

Returns

Returns true if the object was removed, false if invalid arguments were passed.

Requirements

This template will be deleted.

Example

This example will removes buildings on BigEar:

removeWorldModel(16617, 1000, -300, 1556, 75) --lod
removeWorldModel(16616, 1000, -300, 1556, 75) --lod
removeWorldModel(16615, 1000, -300, 1556, 75) --lod
removeWorldModel(16138, 1000, -300, 1556, 75) -- model

This example removes CJ house:

for i = 700, 19999 do
    removeWorldModel(i, 10, 2494, -1696, 17)
end

This server script example removes all models, everywhere:

for i = 550, 19999 do
    removeWorldModel(i, 10000, 0, 0, 0)
end
setOcclusionsEnabled(false)  -- Also disable occlusions when removing certain models
setWaterLevel(-5000)         -- Also hide the default water as it will be full of holes

Changelog

Version Description
1.3.1-9.04636 Added interior argument
1.3.1-9.04844 Everything streams out fine now.

See Also