SetElementVelocity
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This function sets the velocity (movement speeds) along each axis, for an element.
This is not compatible with all elements. Only the following elements are compatible:
Syntax
bool setElementVelocity ( element theElement, float speedX, float speedY, float speedZ )
OOP Syntax Help! I don't understand this!
- Method: element:setVelocity(...)
- Variable: .velocity
- Counterpart: getElementVelocity
Required Arguments
- theElement: The element you wish to set the velocity of.
- speedX: A floating point value determining the speed along the X axis.
- speedY: A floating point value determining the speed along the Y axis.
- speedZ: A floating point value determining the speed along the Z axis.
Returns
Returns true if the speed was set successfully, false if a bad element was specified or other bad arguments.
Example
Click to collapse [-]
ServerThis example adds a function which copies the speed of a random player to another random player. If there are less than 2 players it returns false.
function equalTwoRandomPlayersVelocity()
if getPlayerCount() < 2 then -- If there's only one player (or no players) this doesn't make sense
return false
end
local randomPlayer1, randomPlayer2 = getRandomPlayer(), getRandomPlayer() -- Get two random players
while randomPlayer1 == randomPlayer2 do -- Make sure the two players are different
randomPlayer2 = getRandomPlayer()
end
local speedx, speedy, speedz = getElementVelocity (randomPlayer1) -- Get the velocity of the first random player
setElementVelocity(randomPlayer2, speedx, speedy, speedz) -- Copy that velocity to the second random player
outputChatBox("Now " .. getPlayerName(randomPlayer2) .. " runs as fast as " .. getPlayerName(randomPlayer1) .. "!", root, 255, 128, 0)
return true
end
Click to collapse [-]
ClientThis example lets players jump their vehicle into the air (if they are the driver).
function initBind()
bindKey("lshift", "down", jumpKey)
end
addEventHandler("onClientResourceStart", resourceRoot, initBind)
function jumpKey()
if not isPedInVehicle(localPlayer) then return end
local vehicle = getPedOccupiedVehicle(localPlayer)
if vehicle and getVehicleController(vehicle) == localPlayer then
local vehType = getVehicleType(vehicle)
if vehType == "Plane" or vehType == "Helicopter" then return end
local sx, sy, sz = getElementVelocity(vehicle)
setElementVelocity(vehicle, sx, sy, sz + 0.33) -- The jump effect is achieved by raising the Z axis (height) coordinate
end
end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement